Given how busy I've been of late I didn't think I'd actually get another post done until next month, but here I am tapping away at my keyboard once again. As you may have gathered from the title of the post this one is another round up of speed paints, this time with an emphasis on "Speed."
You may recall some of the the Christmas Paints I did back in December that strayed over the self imposed line I had designated for Speed Painting, taking longer than an hour. Since then I've posted one more set of speed paints which varied wildly in the time taken, but did seem to hover around the 45 minute mark. Well, this time around I decided to deliberately step on the gas, and with a couple of exceptions these were knocked out intentionally faster than usual with a limit of 30 minutes. How were the results? Well, have a look and see for yourself...
Time Taken - 30 Minutes
Not much to say about this one, it's based on an Asian girl and doesn't look all that much like her, although you can tell her race at least. She's wearing black and shiny, but I don't think Adam Hughes (master of black and shiny) has anything to fear from me for the time being.
Time Taken - 15 Minutes
This is based on a photograph of Jensen Ackles as Dean Winchester from the show Supernatural. It looks a little like him, despite how blurred and rough it is. I was aiming to capture a rough likeness very quickly, since the previous one looked nothing like the subject. I think I succeeded, and for 15 minutes it's fine I guess. Not likely to hang it on my wall though.
Time Taken - 25 Minutes
Made a right mess of the proportions on this one, but I'm quite pleased with the skin tones. I'd like to say what it's based on, but I have no recollection. I didn't adhere all that closely to the reference anyway. It also puts me in mind of some paintings I've seen, but I'm not sure which ones (I know that a painting wasn't the reference since I never use them for speedpaints).
Time Taken - 40 Minutes
Yes, I spent quite a long time on this one, and it doesn't really show. It's a dog, in the snow. Not much else to say.
Time Taken - 45 Minutes
The less said about this one the better really. I wasn't using any reference, but that's really no excuse to speak of. Let's move on and I'll try to pretend this never happened while you laugh at me. Okay?
Time Taken - 20 Minutes
Made a right plumb duff of this poor womans face, but other than that I quite like it. I've done worse work in a longer time frame (Like the previous piece for example. Yeah, I know, I said I would but I couldn't. Some things are just unforgettably bad).
Time Taken - 20 Minutes
It's based on a thumbnail that io9 had on their front page a while back. I would like you to the article, but I can never get direct links to work since they redesigned the site to have more advertising in your face, so sod that then.
Time Taken - 30 Minutes
A long time ago I was involved in creating a child safety video for the South Wales Constabulary (two of them actually, the other one is lost in the mists of time... I hope). I didn't do much on it; I did the VO and helped behind the scenes of one of the shots but that was about it. Anyway, to my knowledge the film was never shown to any children, but in the circles I used to hang out in the name "The Golden Helmet" lives on in infamy. It's hilarious (if you can understand the accents), and I think you can find it on You Tube.
For a change I painted him in Photoshop rather than ArtRage.
Time Taken - 20 Minutes
It's supposed to be a caricature of James Cagney, but it didn't turn out looking much like him. I quit elike how the eyes came out though, but the rest is a bit feeble really isn't it?
Time Taken - 40 Minutes
I had actually forgotten about the Cagney one when I started this one, otherwise I would have picked something else rather than have two in a row in Black and White. It's some feet, and I'm quite pleased with how it turned out. That's really all I have to say about it.
Now, since more things external to my quest to become a half decent artist raise their heads daily I'm not sure I'll have much of a chance to update for a while (or much worth updating with either). I will try and make it back for the first anniversary of the blog at the end of the month though. I might not have anything new to show, but at least I can repost what I think was the best and worse work I've done this year eh? Until then (if I can make it)...
Sunday, April 24, 2011
Sunday, April 10, 2011
Facing the Future
And here we are again with the third attempt at capturing the likeness of the woman known as Nephania.
If you're a relative newcomer to the blog you can see the previous attempts here and here. You may want to go read them for a refresher even if you've been around a while. Since you won't have bothered doing that, here's a refresher. Found a photo of Nephania and chose it to be my litmus test for how my illustration is coming along. I picked this particular image for four reasons:
It's a difficult angle to get right at the best of times.
I was previously unfamiliar with her, which removes preconceived notions of how she should look.
She's got a very distinctive profile, making it easy to judge how well I'm doing.
She's ridiculously pretty, which is harder to capture than the looks of someone like Me, or Jeremy Clarkson say.
My rules are simple, I have to replicate the image using nothing but my eyes, a piece of paper and some pencils - no grids, tracing or other mechanical assistance (and in this particular case no eraser, but that's not actually a rule). If I'd allowed myself to use such things I'm pretty sure I would have a spot on likeness, but I didn't.
What I didn't know when I started (back last year, not this latest picture) was that she's not only a model, but a bloody good photographer too - so that put me in my place I guess. OK, enough preamble, here's the pic.
Which looks... better I guess. I mean this one pretty much looks like her, despite the few proportional issues. What are they you cry (or actually maybe you don't, maybe you spotted them right off the bat). Well, her jaw is the wrong angle her head is too low (The top of the hair should be a little higher), her neck is too thin her arm too thick and her boobs are too big. Other than that and her eyebrows it's a fairly close match. Look:
Obviously the illustration is in white (negative). I'm quite pleased with her actual face though - I mean look, everything more or less lines up, and the angles are pretty close. I find it amusing that things at the top of the image are too small (the top of her head), while things at the bottom are to big (her lady bumps). I have to wonder if this is something Freudian, whether it's just because I have my drawing board at too steep an angle or whether I'm just incompetent. I'm going to go for the middle option, while secretly thinking it's a bit of the first and last.
Here, for the sake of reference, is a comparison of all my efforts thus far:
You can click it bigger if you want a better look at the reference lines.
I left drawing this one for far too long. I meant to draw her again before the end of last year, but I wasn't confident and didn't want to do it if I was going to make a complete mess of it again. Obviously I did just that in the end, but not near as much as I had feared. I won't leave it this long next time... maybe.
This one took the same amount of time as the whole of the first one and as long as the layout on the second more finished one (an hour).
Next time we'll see if I can finally nail it (and yes, I almost typed "her" there, stop sniggering). With any luck it'll be a close enough likeness that I can move on to a different picture to butcher for my litmus test.
If you're a relative newcomer to the blog you can see the previous attempts here and here. You may want to go read them for a refresher even if you've been around a while. Since you won't have bothered doing that, here's a refresher. Found a photo of Nephania and chose it to be my litmus test for how my illustration is coming along. I picked this particular image for four reasons:
It's a difficult angle to get right at the best of times.
I was previously unfamiliar with her, which removes preconceived notions of how she should look.
She's got a very distinctive profile, making it easy to judge how well I'm doing.
She's ridiculously pretty, which is harder to capture than the looks of someone like Me, or Jeremy Clarkson say.
My rules are simple, I have to replicate the image using nothing but my eyes, a piece of paper and some pencils - no grids, tracing or other mechanical assistance (and in this particular case no eraser, but that's not actually a rule). If I'd allowed myself to use such things I'm pretty sure I would have a spot on likeness, but I didn't.
What I didn't know when I started (back last year, not this latest picture) was that she's not only a model, but a bloody good photographer too - so that put me in my place I guess. OK, enough preamble, here's the pic.
Which looks... better I guess. I mean this one pretty much looks like her, despite the few proportional issues. What are they you cry (or actually maybe you don't, maybe you spotted them right off the bat). Well, her jaw is the wrong angle her head is too low (The top of the hair should be a little higher), her neck is too thin her arm too thick and her boobs are too big. Other than that and her eyebrows it's a fairly close match. Look:
Obviously the illustration is in white (negative). I'm quite pleased with her actual face though - I mean look, everything more or less lines up, and the angles are pretty close. I find it amusing that things at the top of the image are too small (the top of her head), while things at the bottom are to big (her lady bumps). I have to wonder if this is something Freudian, whether it's just because I have my drawing board at too steep an angle or whether I'm just incompetent. I'm going to go for the middle option, while secretly thinking it's a bit of the first and last.
Here, for the sake of reference, is a comparison of all my efforts thus far:
You can click it bigger if you want a better look at the reference lines.
I left drawing this one for far too long. I meant to draw her again before the end of last year, but I wasn't confident and didn't want to do it if I was going to make a complete mess of it again. Obviously I did just that in the end, but not near as much as I had feared. I won't leave it this long next time... maybe.
This one took the same amount of time as the whole of the first one and as long as the layout on the second more finished one (an hour).
Next time we'll see if I can finally nail it (and yes, I almost typed "her" there, stop sniggering). With any luck it'll be a close enough likeness that I can move on to a different picture to butcher for my litmus test.
Tuesday, April 5, 2011
Midweek Madsanity
It's not usual for me to post on a Tuesday, but it just so happens that tonight I came home at a reasonable time, had a Son that went straight to sleep at bed time, had practically nothing to watch on TV (watched one shortish show), and I don't fancy playing a game. This means it's not even 9PM and I find myself in front of my PC. I can't remember the last time that happened when it wasn't a weekend!
With all those stars aligning you'd expect I'd have something fantastic to show right? Sorry, out of luck today - Just some sketches from the last few weeks. I actually prepped these over the weekend (scanned, laid out uploaded etc.), but didn't get time to write the related post, so here it is.
Good
Quite a bit to see in there. Nothing today is truly outstanding (same as any other day there then), but I do like the dimensionality of some of these. The proportions may be off, and the anatomy a bit wonky, but some of these actually looks like they're sort of 3d - either in terms of mass, or in terms of emotion. None of these were drawn from reference, and yet the Hulk-a-like in the top left corner is clearly rather angry (You don't like him do you?), The girl in the robe is quite pleased with her morning coffee (looks a little like my wife as it goes), And the small figure under Hulk-a-lot has some attitude to her pose. I'm quite pleased given that they're all off the top of my head, even though I still clearly have a long way to go.
Bad
It's fairly sad that of the two sketches that were from reference this time both of them ended up in the Bad pile. The first is the inked one. He was based on a character from Castle while it was paused and my wife was off trying to get the lad to go back to sleep (he had a cold). I can't help but think that had the paused image been of Beckett the end result would have been rather better (A little Stana Katic makes everything a better IMO).
The other is in the bottom right corner, and if you can even work out what it's a sketch of I'll be impressed. It was hands down the worst thing I'd drawn int he last couple of weeks, so in it goes. Other than that there's the usual collection of freaks, mutants and almost but not quite goods. The girl in the middle would be pretty good if it was just her head - but with the rest of her body in there it just looks peculiar. Maybe it's the lack of perspective, or maybe I just suck.
OK, enough of that, here are some more feet!
Ugly
Yeah, I threw in a crane and a couple of drawings of a helmet too (the astute readers will already have guessed what the next Blart is, if I ever bring myself to do it properly). I just figured that nobody wants to look at a picture that's nothing but a bunch of poorly rendered feet, so I added the bonus. Hopefully you'll see a difference in the quality of the feet in my other sketches too (in as much as some of them have them), but I still need a reference for anything remotely decent.
With all those stars aligning you'd expect I'd have something fantastic to show right? Sorry, out of luck today - Just some sketches from the last few weeks. I actually prepped these over the weekend (scanned, laid out uploaded etc.), but didn't get time to write the related post, so here it is.
Good
Quite a bit to see in there. Nothing today is truly outstanding (same as any other day there then), but I do like the dimensionality of some of these. The proportions may be off, and the anatomy a bit wonky, but some of these actually looks like they're sort of 3d - either in terms of mass, or in terms of emotion. None of these were drawn from reference, and yet the Hulk-a-like in the top left corner is clearly rather angry (You don't like him do you?), The girl in the robe is quite pleased with her morning coffee (looks a little like my wife as it goes), And the small figure under Hulk-a-lot has some attitude to her pose. I'm quite pleased given that they're all off the top of my head, even though I still clearly have a long way to go.
Bad
It's fairly sad that of the two sketches that were from reference this time both of them ended up in the Bad pile. The first is the inked one. He was based on a character from Castle while it was paused and my wife was off trying to get the lad to go back to sleep (he had a cold). I can't help but think that had the paused image been of Beckett the end result would have been rather better (A little Stana Katic makes everything a better IMO).
The other is in the bottom right corner, and if you can even work out what it's a sketch of I'll be impressed. It was hands down the worst thing I'd drawn int he last couple of weeks, so in it goes. Other than that there's the usual collection of freaks, mutants and almost but not quite goods. The girl in the middle would be pretty good if it was just her head - but with the rest of her body in there it just looks peculiar. Maybe it's the lack of perspective, or maybe I just suck.
OK, enough of that, here are some more feet!
Ugly
Yeah, I threw in a crane and a couple of drawings of a helmet too (the astute readers will already have guessed what the next Blart is, if I ever bring myself to do it properly). I just figured that nobody wants to look at a picture that's nothing but a bunch of poorly rendered feet, so I added the bonus. Hopefully you'll see a difference in the quality of the feet in my other sketches too (in as much as some of them have them), but I still need a reference for anything remotely decent.
Sunday, March 27, 2011
Fireman Sack's Big Birthday Adventure
Before we begin I may as well point out that if you visit the blog for the art (You poor fools) then you might want to skip this post because there's no art in it. Well, some sort of art, but not the type you usually get. I'm not really sure why I'm even making this post - it doesn't really belong on here, but I guess it does explain part of the reduction of art output over the last two months. The rest of the reduction I've gone into before; and I've mentioned this too in passing, so you may as well see it.
Little Big Planet 2 may be the greatest time suck ever invented by man. It's a game, but unlike other time sucks such as RPG's or MMO's the actual game is really quite short. It has that in common with those FPS games with a focus on Multiplayer like Call of Duty or Homefront (Which you should totally buy...), but it's online experience isn't really the focus either, although it has 4 player co-op and verses portions. No, Little Big Planet 2 is a time suck because it allows you to make your own levels. The original LBP allowed this too, but LBP2 takes it to another level entirely (Har-Har). My son loves the game proper, and I'm addicted to making (mostly dreadful) things.
So with my Son's birthday approaching I thought it would be nice to merge these two things. I would make him a level as a birthday present. Yes, yes you capitalist mooks we bought him a real present as well - it's a bike; he loves it. But where's the care and attention in that? By making him a level it could be custom tailored to his likes and interests. I was off the mark a bit since he got into pirates in a big way when it was half finished, but thankfully he didn't completely go off fire engines. Anyway, lets get on with it.
This is close to the start of his level. When it begins he meets a Sackbot bearing a remarkable resemblance to Fireman Sam's Station Officer Steele who tells him he'd better get off to work or he'll be late. Sackbot's are just programmable characters in the game. In the game's levels proper they look like cardboard robots - that's my Son's character in the screen above(which looks like them) - but they can look like anything really - this one looks like a potholing Steele, since Steele likes potholing. Anyway, you travel through the caves for a bit. The screen above is right before a cave-in, which is handy since without it you couldn't continue.
Here's a random skull inset into the wall. It's possible to "lethalise" the level at the beginning, making it harder - When you do that the skull jumps out of the wall and laughs at you, but usually it just sits there as decoration.
As well as the cave-ins and the random skulls this quiet cave in Wales also turns out to be an active volcano. Who'd have thought it? You have to use a grappling hook to traverse to the far side. He's 4, it doesn't have to make sense as long as it's awesome.
This bit is in a cave with a giant electrified 4 in the background. In order to proceed you have to grapple up a wall, but when you do so the wall splits off from the cliff and falls down to form a bridge (With a jump pad on it allowing you to ascend). The arrows at the top there tell you where to go once you've made it up there - they light up and everything. Complicated stuff this you know...
Eventually our hero is ejected from the caves through this well looking thing. I was going to have it be a mini volcano, but then I forgot, so there's just a big spring that kicks you up to the surface. I claim no responsibility for the awesome background as it comes with the game. Actually most of this comes with the game - everything is built of preexisting materials - you just reshape them to your needs. And yes, everything has a sort of homemade crafty look to it, hence the stitching on the grass. Those water droplet looking things are score bubbles by the way - you collect them for points.
Around the corner you meet Elvis the firefighter who's forgotten how to drive the fire engine. He's the only character who's actually named, which is relevant to a joke later on. Of course it's only a joke if you know the show it's based on, and are 4. It has nothing to do with his name - Elvis, as far is my son is concerned, is a Welsh firefighter, and not the King of Rock and Roll. Thankfully I don't believe he thinks Mr. Hitler is a greengrocer (though he knows he only has one ball, but has yet to realise this means testicle).
Here's another picture of the fire engine. I spent an hour building it, I may as well get some mileage out of it.
This is the halfway point of the level (and this post). Yes, really, it's quite an epic when you're 4. In this bit you drive the fire engine around the city putting out fires, like this one:
No, the city really isn't all that pretty is it. That's because I was running out of the time I already didn't have. I'm working on a prettier version of this that I can take my time over. It will be quite some time coming what with everything else I have going on.
Once you've put out a few fires you get called tot he mansion that's now ablaze. When you arrive you get out of the fire engine and are greeted by this little cutscene showing you that you need to rescue this ostentatiously dressed woman. The female firefighter at the scene informs you that you can't use the big hose on the engine until the house is empty (and I think that sounds vaguely rude personally).
You both don your fire helmets with built in hoses and wade into the fray.
That's quite an inferno. The hardest and most time consuming thing to do in the entire level was to have the other fire fighter follow you into he building and then go off and fight the fire downstairs while you go up. Then, after the rescue she gives it up and follows you out again. It sounds so simple but it took hours to work out, with many minutes of me yelling "Stop following my guy upstairs you tart!". It made doing the end sequence a lot easier due to what I'd learned doing this (seemingly) simple bit though.
Once you save the unnamed and overdressed woman you hop into the fire engine and use the big hose to douse the fire. Then the Woman says "Thank you so much, if you go in the back room there's a reward for you." Up until now the back room has been blocked by fire. This shot is from the now fireless house on the way to the room. Before you get there though all the lights go out. When they come back on it's to reveal a cake in the shape of a 4. Then the camera pulls out to reveal your firefighting chums who shout "Surprise!"
"Happy birthday" says faux Officer Steele, "Elvis has baked you a cake." "Yes," continues Elvis, "It took me all morning to make."
The number 4 cake promptly catches fire and Elvis looks devastated (This is the Elvis joke - Elvis is the worse cook in the world). Shortly afterwards the cake explodes, but not before the fire has popped the balloons. How sad.
It's all Okay though because then a whole host of assorted characters run into the room, fireworks fly, holographic sun and moon start whizzing around and basic insanity happens. Officer Steele looks confused and Elvis looks crushed but everyone else is having a fine time. The end, fade to black, and then the words Happy 4th Birthday.
The whole thing took a few weeks to make (it might have been less but I was busy with work and sick a lot of course) and he loves it, or seems to. We had to play it through 3 times back to back, the final time with the lethaliser sticker in place (He just about died himself when the skull popped out laughing at him). So all in all quite the success. I put it up online for others to play (You have to in order to have multi part stuff like this as it won't all fit in the game's memory at once) and a grand total of three people bothered to try it, and one of them didn't like it. Well, bollocks to them, my Son did and it's his present, so there.
If you're interested in actually experiencing this epic adventure yourself (and have Little Big Planet 2, and have in fact made it through to this point in the post), you can find it under my game name (which just so happens to be the same as the one I write the blog under; HarlequiNQB), just do a text search in "Community" and this and my other levels should pop right up. Or you can search for "Fireman Sack's Big Birthday Adventure" instead, but the first option is quicker.
Okay, now that's out of my system I promise not to wrote another post specifically about a Little Big Planet 2 level ever again. Unless I do something completely awesome...
Little Big Planet 2 may be the greatest time suck ever invented by man. It's a game, but unlike other time sucks such as RPG's or MMO's the actual game is really quite short. It has that in common with those FPS games with a focus on Multiplayer like Call of Duty or Homefront (Which you should totally buy...), but it's online experience isn't really the focus either, although it has 4 player co-op and verses portions. No, Little Big Planet 2 is a time suck because it allows you to make your own levels. The original LBP allowed this too, but LBP2 takes it to another level entirely (Har-Har). My son loves the game proper, and I'm addicted to making (mostly dreadful) things.
So with my Son's birthday approaching I thought it would be nice to merge these two things. I would make him a level as a birthday present. Yes, yes you capitalist mooks we bought him a real present as well - it's a bike; he loves it. But where's the care and attention in that? By making him a level it could be custom tailored to his likes and interests. I was off the mark a bit since he got into pirates in a big way when it was half finished, but thankfully he didn't completely go off fire engines. Anyway, lets get on with it.
This is close to the start of his level. When it begins he meets a Sackbot bearing a remarkable resemblance to Fireman Sam's Station Officer Steele who tells him he'd better get off to work or he'll be late. Sackbot's are just programmable characters in the game. In the game's levels proper they look like cardboard robots - that's my Son's character in the screen above(which looks like them) - but they can look like anything really - this one looks like a potholing Steele, since Steele likes potholing. Anyway, you travel through the caves for a bit. The screen above is right before a cave-in, which is handy since without it you couldn't continue.
Here's a random skull inset into the wall. It's possible to "lethalise" the level at the beginning, making it harder - When you do that the skull jumps out of the wall and laughs at you, but usually it just sits there as decoration.
As well as the cave-ins and the random skulls this quiet cave in Wales also turns out to be an active volcano. Who'd have thought it? You have to use a grappling hook to traverse to the far side. He's 4, it doesn't have to make sense as long as it's awesome.
This bit is in a cave with a giant electrified 4 in the background. In order to proceed you have to grapple up a wall, but when you do so the wall splits off from the cliff and falls down to form a bridge (With a jump pad on it allowing you to ascend). The arrows at the top there tell you where to go once you've made it up there - they light up and everything. Complicated stuff this you know...
Eventually our hero is ejected from the caves through this well looking thing. I was going to have it be a mini volcano, but then I forgot, so there's just a big spring that kicks you up to the surface. I claim no responsibility for the awesome background as it comes with the game. Actually most of this comes with the game - everything is built of preexisting materials - you just reshape them to your needs. And yes, everything has a sort of homemade crafty look to it, hence the stitching on the grass. Those water droplet looking things are score bubbles by the way - you collect them for points.
Around the corner you meet Elvis the firefighter who's forgotten how to drive the fire engine. He's the only character who's actually named, which is relevant to a joke later on. Of course it's only a joke if you know the show it's based on, and are 4. It has nothing to do with his name - Elvis, as far is my son is concerned, is a Welsh firefighter, and not the King of Rock and Roll. Thankfully I don't believe he thinks Mr. Hitler is a greengrocer (though he knows he only has one ball, but has yet to realise this means testicle).
Here's another picture of the fire engine. I spent an hour building it, I may as well get some mileage out of it.
This is the halfway point of the level (and this post). Yes, really, it's quite an epic when you're 4. In this bit you drive the fire engine around the city putting out fires, like this one:
No, the city really isn't all that pretty is it. That's because I was running out of the time I already didn't have. I'm working on a prettier version of this that I can take my time over. It will be quite some time coming what with everything else I have going on.
Once you've put out a few fires you get called tot he mansion that's now ablaze. When you arrive you get out of the fire engine and are greeted by this little cutscene showing you that you need to rescue this ostentatiously dressed woman. The female firefighter at the scene informs you that you can't use the big hose on the engine until the house is empty (and I think that sounds vaguely rude personally).
You both don your fire helmets with built in hoses and wade into the fray.
That's quite an inferno. The hardest and most time consuming thing to do in the entire level was to have the other fire fighter follow you into he building and then go off and fight the fire downstairs while you go up. Then, after the rescue she gives it up and follows you out again. It sounds so simple but it took hours to work out, with many minutes of me yelling "Stop following my guy upstairs you tart!". It made doing the end sequence a lot easier due to what I'd learned doing this (seemingly) simple bit though.
Once you save the unnamed and overdressed woman you hop into the fire engine and use the big hose to douse the fire. Then the Woman says "Thank you so much, if you go in the back room there's a reward for you." Up until now the back room has been blocked by fire. This shot is from the now fireless house on the way to the room. Before you get there though all the lights go out. When they come back on it's to reveal a cake in the shape of a 4. Then the camera pulls out to reveal your firefighting chums who shout "Surprise!"
"Happy birthday" says faux Officer Steele, "Elvis has baked you a cake." "Yes," continues Elvis, "It took me all morning to make."
The number 4 cake promptly catches fire and Elvis looks devastated (This is the Elvis joke - Elvis is the worse cook in the world). Shortly afterwards the cake explodes, but not before the fire has popped the balloons. How sad.
It's all Okay though because then a whole host of assorted characters run into the room, fireworks fly, holographic sun and moon start whizzing around and basic insanity happens. Officer Steele looks confused and Elvis looks crushed but everyone else is having a fine time. The end, fade to black, and then the words Happy 4th Birthday.
The whole thing took a few weeks to make (it might have been less but I was busy with work and sick a lot of course) and he loves it, or seems to. We had to play it through 3 times back to back, the final time with the lethaliser sticker in place (He just about died himself when the skull popped out laughing at him). So all in all quite the success. I put it up online for others to play (You have to in order to have multi part stuff like this as it won't all fit in the game's memory at once) and a grand total of three people bothered to try it, and one of them didn't like it. Well, bollocks to them, my Son did and it's his present, so there.
If you're interested in actually experiencing this epic adventure yourself (and have Little Big Planet 2, and have in fact made it through to this point in the post), you can find it under my game name (which just so happens to be the same as the one I write the blog under; HarlequiNQB), just do a text search in "Community" and this and my other levels should pop right up. Or you can search for "Fireman Sack's Big Birthday Adventure" instead, but the first option is quicker.
Okay, now that's out of my system I promise not to wrote another post specifically about a Little Big Planet 2 level ever again. Unless I do something completely awesome...
Saturday, March 26, 2011
If You Can't Draw Just Scribble
ScribblerToo is one of those web based doodling programs. It's not unique in this regard, there are rather a lot of them around. Usually the process will go something like this: Friend links to sketch program, I take a look, sketch something dreadful, decide I'd rather be doing it using something else (such as a pencil, or Artrage, or my elbow dunked in poo - which would still be preferable to some of these packages), close webpage, forget all about it.
ScribblerToo has a hook though - it does something that I'm not sure I can do in any other package. The best way to describe it is as "Painting with Cobwebs". Every time you draw a line it works out how close it is to another line you've already drawn, the closer the line the more likely it will be that it forms a "web" connection to it. The easiest way to understand is to try it yourself - Don't fret if you can't draw because it works just as well on abstract stuff. It's called ScribblerToo for a reason y'know? Well, two reasons, I'll get to the other in a moment.
Based on a thumbnail on the ScribblerToo Page
From a photo of some guy on a ship. Probably from US Navy's site, but I don't recall for certain.
No reference (You can tell, right?)
No reference
No reference (Though he does look oddly like my Brother)
From a photo of William Gibson (I think). Looks bugger all like him though.
No Reference
From a photo, I know not where from. Yes, it was probably a porn site of some kind - Hush, they're good for reference.
No reference
From a photo - again no idea where from, but probably a gay site. And hush again - I don't discriminate on where the reference comes from as long as it's good reference.
No reference
No reference
No reference
From a photo, but doesn't look anything like the original.
So there you have it.
Only one more thing to note, which is that I went and looked at ScribblerToo's predecessor Scribbler. The main difference is that you do your scribble first and it covers it in webs afterwards. It's OK, but I think I prefer ScribblerToo's more immediate system. Anyway, here's the piece I did in the original, for posterities sake. On the left is what I drew, on the right is what it made of it.
ScribblerToo has a hook though - it does something that I'm not sure I can do in any other package. The best way to describe it is as "Painting with Cobwebs". Every time you draw a line it works out how close it is to another line you've already drawn, the closer the line the more likely it will be that it forms a "web" connection to it. The easiest way to understand is to try it yourself - Don't fret if you can't draw because it works just as well on abstract stuff. It's called ScribblerToo for a reason y'know? Well, two reasons, I'll get to the other in a moment.
So then my friend Wayne first linked me to an image done in it I was impressed, and then after using it myself I was even more impressed. I'd likely never use it for anything "finished" (although it probably could be used for it) but for just doodling it's a lot of fun. None of the following pictures took more than 5 minutes, and most were done in far less. Don't expect these scribble posts all that often (if ever again), I just thought you might be interested in seeing the package and what it can do.
Of all of these this was the first, and is still my favourite. No reference.Based on a thumbnail on the ScribblerToo Page
From a photo of some guy on a ship. Probably from US Navy's site, but I don't recall for certain.
No reference (You can tell, right?)
No reference
No reference (Though he does look oddly like my Brother)
From a photo of William Gibson (I think). Looks bugger all like him though.
No Reference
From a photo, I know not where from. Yes, it was probably a porn site of some kind - Hush, they're good for reference.
No reference
From a photo - again no idea where from, but probably a gay site. And hush again - I don't discriminate on where the reference comes from as long as it's good reference.
No reference
No reference
No reference
From a photo, but doesn't look anything like the original.
So there you have it.
Only one more thing to note, which is that I went and looked at ScribblerToo's predecessor Scribbler. The main difference is that you do your scribble first and it covers it in webs afterwards. It's OK, but I think I prefer ScribblerToo's more immediate system. Anyway, here's the piece I did in the original, for posterities sake. On the left is what I drew, on the right is what it made of it.
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