Showing posts with label Feet. Show all posts
Showing posts with label Feet. Show all posts

Monday, March 21, 2016

A Psychochronography in Chrome - Addendum

Well, yes, I suppose I should write another blog post, given that it's been over a month since my last. Why so lax of late? The usual; Just been busy, and blogging ranks fairly low on my list of priorities (right above Cleaning the Toilet, which is something I do more regularly - I didn't say it was a list of most fun things!). So this puts me about a year behind on the sketching posts (not actually that bad, since I've not been sketching much either, which is worse than not blogging about it), and two months behind on Speedpaint posts. I have at least three other things to write about too, so hopefully things will calm down a bit soon so I can catch up...

This post actually returns to something I've posted about before - one of Dr. Sandifer's book covers. I wrote about the cover, but I also mentioned that while the cover was done, the full illustration was not. I've rectified that over the last week, so now I can close out this chapter with a write-up. See what I did there? Chapter? See, it's a post about a book? Oh, never mind. If you need to recap about the other half of the following painting you can read about it, and the book, here.


Okay, so the cover was finished, and probably nobody would have minded if I'd done no more work on it, except me, and I did mind.  I thought it might turn out to be a great painting, and really it did turn out fairly well.  I was busy for a while after Christmas (still am - see above), but I really wanted to get this done so I could clear it from my mind and move onto something else, so I got ArtRage running again and got back to it.


The first thing to do was to work out how I wanted it to look.  I did this by going back to the original speedpaint and layout sketch, and then doing some more work on it.  This part was in Photoshop rather than ArtRage. I also used this as a test bed for some of the lighting I wanted to do.  I knew I wanted the woman lit mainly by diffuse light, except for some points where the light was breaking through the leaf cover, and he was half in and out of the shade.  This was enough to proceed on, but since I was busy it was a few weeks before I sat down to work on it properly.


Step one was laying down the flat values on which the rest of the painting would be built.  Not very exciting, so I've skipped that here and shown the second stage, which was filling out some of the detail on the tree.  Here I've also filled in some of the coverage behind the woman.  I intended to do a lot more work back there when I was done, but in the end I barely touched it, as I didn't want additional detail to draw away from the woman herself.


Next was painting the rocks, which turned out to be harder than I thought in this style ( I have trouble with Rock generally - I should do some studies).  I got to a point where I was happy with it though, and started on the man. I should mention that the Man is mainly based on this image, by the always incredible mjranum-stock, but I didn't adhere to it as much as I usually might, using it more as inspiration than trying to replicate it exactly.  I've based speedpaints on both the photographer's work, and on this exact model before, so don't be surprised if either of those links look familiar.


Not much to add here that wouldn't equate to 'Draw the rest of the owl', so we can skip on pretty quickly.


Unlike the man, I didn't have one solid reference for the woman.  I had one woman that was half a pose reference, and another two for the rest (photographed from different angles, of wildly different body types, clothed and unclothed, with different lighting), and then another handful of images as reference for her robe, none of which were remotely close to the pose or lighting.

This was a little intimidating, but I thought I'd give it my best shot anyway.  You'll note that her leg changed angles between this image and the next - I realised that her foot was at completely the wrong angle for her leg here, and it was easier to redo the leg than work out how to repaint her foot (I hate doing feet).  The man also got mostly finished here - The predominant thing of note was that I shortened his neck from the layouts as it looked a bit odd in actual practice.


More owl (no actual owl, obviously, though in retrospect that would have been cool).  Her head and hair were painted with no reference at all though, hopefully that's not completely obvious.


Originally I was going to be quite careful with the sun dappling, making each patch match the contour and shading of the surface the sun was hitting.  After a couple of them I realised you couldn't really tell, so I just splodged on some brighter areas, and that more or less did the trick.  I'm halfway through doing the bloke's head here so it does rather look like someone just threw scrambled egg at him.  I also refined the end of the stump on the tree, right above the man's head.  A subtle thing really, but it makes a difference.

After that, to reach the initial image in this post, I finished up the sun dappling, refined  the rocks immediately in front of his feet, added strappy sandals to both of them and arm jewelry to her, added a new tree, and some branches to the right of the main tree trunk, refined her hair and the belts, painted his staff and signed it.  That sounds like a lot, but really it went by quickly enough that I didn't save an in between image other than the tree appearing in the background.

The lighting is probably a little off, as for the sun to have them in the shade the way I've depicted you would either have the sun higher in the sky than the way the reflection appears on the rocket, or there would be greenery poking in along the top edge of the painting.  That would change the composition a fair bit though, so I'll go with the questionable lighting for the overall effect (and I'll bet until I mentioned it you didn't notice, and now you have you can't unsee it - bugger).


Finally, here's 4 closeups of the final piece, that you can better understand how loosely the whole thing was painted.  This is similar to the Rodeo Girl I did before Christmas, and obviously the previous part of this painting I'd done for the cover.  It's quite a different look from the style I usually use, and actually takes longer even though it looks less refined, because I don't yet know exactly what the result will be when I make a stroke - I like it though, so it will probably join my list of things I do on occasion when the intended result best suits it.

Monday, December 17, 2012

Sketching for November '12

And here is the second sketching post this month, which brings us all up to date on that until January. I still haven't got much juice back for additional sketching/speedpainting, though I have manage a little of both - most of it appalling. You still get to see it along the line though, because that's the entire point of the blog, yes? I'm also hoping to finish the painting I was working on at my painting class this week. That said I've meant to sit down and work on it for the past 3 days and haven't managed to, so we'll see if I can manage it.

Really though, I don't have a great deal to cover in this post, so I'll cut to the chase and get on with the images.


Free Sketching
Very little of real note here - mostly middle of the road stuff.  The woman in the top left (also the icon for this post) is somewhat disappointing since she looks good in my sketchbook, but terrible scanned (I think the sketch may have been a little light).  The rest very between good and almost terrible, though I'm really quite happy with the eye and the girls tu-tu.  On the left, under the woman, are two stylistic experiments - the man I just decided to draw quite narrow and quite liked the result, while the girl is clearly a ailed attempt at a more Manga look, but I think it's interesting enough to show.


Figure Practice
That the figures I'm predominantly showing here are female is mostly just a coincidence; I drew lots of guys too, but they were either so sketchy it wasn't worth scanning them or I'd done them too light to really make them out once I had scanned them.  None of them were particularly great anyway (though few of them were complete failures either).  Sketches of note here are the girl in the lower middle - this was a failed attempt at drawing a flat-chested woman - instead she looks like a woman with a guy-chest.  The woman in the lower right... I don't know what I was trying to draw - is she pregnant? bloated? infested with alien plague?  No idea, but it's an interesting visual nevertheless.

I still really need to get back to practicing hands and feet (and all the other anatomy in between).


From Reference
My Father-in-Law, Sister-in-Law and Chewbacca the dog (terrible likeness), along with "random dude in a restaurant," were the only things I really had to show after Thanksgiving (with one more in the failures below).  Not sure why, but it was particularly difficult to draw this year - fewer people moving around more or something, I don't know.  The other two sketches are based on Stock photographs from  PhotoStockMarket and im-stocking-you from DeviantArt.


Abject Failures
At first glance these may appear fairly respectable, but the person on the left looks like neither a guy nor a girl but somewhere creepily in between, the person in the middle was another experiment with style but turned out creepy instead of cool, and the right most sketch is of my Brother-in-Law but could not look less like him if I had tried.  So, while there are worse sketches in my sketchbook, these were definitely the most disappointing.  Yuck.

So, until the next time, have a Merry Christmas, or whichever seasonal alternative you celebrate   I'll probably not post until afterwards, but hopefully before the new year.

Sunday, June 5, 2011

A Musing 4: Stress and the Art of Motorcycle Maintenance

I've been away for a while. Had you noticed? Poor May, no love for May. Poor blog, missed it's first birthday. Why? Well, therein lies a tale, and I'm limited in how much I can tell you. But it does lead to this current blog entry, and I'll post some speed paints and such in with it as examples, but, as the title may lead you to believe, it's all due to stress. Nothing to do with Motorcycles though - but a more meaningful title would get me in trouble at work...


Work is, as you may have guessed, the main reason for the stress and the main reason I've missed over a month of blog time. The repercussions of this may last a while as I get back up to speed, scan in sketches, finish paintings I started but didn't complete and so forth. You may wonder why work would be such a disruption, so I'll get on and explain.

I work in the video game industry, and, if you've been paying attention over the past few years you'll know that games are big business, and they're also a little complicated to make. I'm a vehicle artist, and had been exclusively for about 6 years when something happed to change it. Someone mistook something that wasn't a vehicle for a vehicle - a number of somethings as it happens, and I had to work on that instead.

Vehicles are defined more by how they're built and how they act than how they appear, and what I now had to build looked like a vehicle (hence the confusion), but needed building and had to act nothing like one. After 6 years I suddenly had no-idea what I was doing. I also had far more work on my plate than I could possibly do in the time frame I had by working normal hours.

There's (unfortunately) nothing unusual about this in the industry I work in; I don't think I've ever worked on a game where I didn't have to work a fairly high number of additional hours at least a few times during it's development. At no point in this article will I be moaning greatly about this because it comes with the territory. I've worked on 15+ games in the last 10 years, and as I've said I had to work extra hours on all of them. I'm used to this by now (though I have to admit it's tougher going as I get older), it's a fact of my life, so there's no reason to complain about it - there is however reason to explain the effect this can have...

At first this new workload was manageable. Stressful yes, since I was re-learning everything I thought I knew in order to make what needed making, but the hours, while longer than usual, weren't soul crushing. This was back in January, and as you know I posted plenty in January - I still had enough time to work on side projects and I didn't need to regularly work the weekends. At least I thought I didn't - turns out I was wrong. But for the time being I was managing, and still fitting in time for profile pics, sketching, speedpaints, and a level of Little Big Planet 2. Oh, and updating the blog of course.

Then, disaster! Due to being a complete numpty I had misread a vital piece of information, and massively overestimated the time I had to complete the work I had left to do. I thought I had about two and a half months, what I actually had was six weeks. Bugger! Around the same time it became apparent that I also had more work to do than originally thought. I can't explain exactly why without releasing company secrets, but suffuse to say that what I had built wasn't going to be sufficient due to technical constraints, so I had more to do. Double bugger! Suddenly I had about three months worth of work to do in 6 weeks. This is where the stress comes in.

This happened prior to my last blog post, but the enormity of the situation didn't sink in until right after I'd written it. Suddenly the stress I was already managing shot through the roof - I had to work far longer hours,and kiss the weekends goodbye (though I didn't work as long on the weekends as I was during the week). The time I had to produce personal art dropped to a minimum, and with it any time to update the blog.
Just for reference, here's the last speed paint I did before everything hit the fan:


I still managed to get some stuff done though, 5 minute sketches here and there mostly.  I wanted to do speedpaints, but usually by the time I was in front of a computer that wasn't at work I just had no energy to bother (don't forget, my artistic output at work during this time was through the roof - I don't think I've ever cranked out as much stuff in so short a time before, and hopefully I'll never have to again; it was knackering).

One day, a few weeks ago, I walked outside and realized every tree was green.  I'd been so focused on work I'd completely missed the change.  The last time I'd paid any attention during daylight they were just getting blossoms!  How does that happen?  Well, it did.  Time loses a lot of it's meaning during crunch - the only number that matters is that representing what you have left to do.

At one point I did find enough energy to have a go at painting though, and this was the result:


Time Taken: 30 Minutes

Utterly dreadful. The likenesses are fairly good, but the general tone of the piece, and the proportions of the people... well, it's ghastly isn't it?. My friend (one of the subjects in fact) said I'd made him look like a Punch and Judy puppet. He's not far off the mark, if it was a Punch and Judy show put on by Tim Burton perhaps...

I put it down to stress. In fact over this time I noticed a trend even in the little sketching I managed to do. Firstly it was predominantly heads and faces, since I'm more comfortable doing those, and secondly the quality varied greatly depending on how stressed I was at the time. A morning sketch might be quite good, but a technical problem around lunch would increase my stress level and I would draw dreadfully in the afternoon. Then something happened that would pretty much prove my theory to myself; We had a power cut (or outage as they say around here).

We all had to go home - we couldn't work at all with no power. I should have been more stressed than ever - still loads to do and one day less to do it in! But I wasn't. The fact that I physically couldn't work that day was oddly freeing. It wasn't my fault that I couldn't work, so why worry? At the same time I caught up on facebook for the first time in a while and noticed that a very nice friend had injured herself badly in a fall. Not just a friend, but an admirer of my work (clearly she's mad as a spoon too, but nobody's perfect). I decided to paint her a profile pic to cheer her up. I figured it would be dreadful again, but no, no stress equates to this:


It's not perfect, but it only took 90 minutes or so, and is far better than that last speedpaint. Clearly the lack of stress helped a lot.

Not enough evidence perhaps? Well, I did manage to squeeze in one more speed paint between then and my finishing on the workload. I think you'll agree it has quite a lot in common with the "Punch and Judy" one from earlier:


Time Taken: 35 Minutes

Dismal isn't it? You'll note the same dark scratchy look as the previous one, but this time there's even less colour. I'd think it was OK for a 10 minute sketch, but 35? Oh dear, not good at all.

Anyway, I got the work done, finished it on the very morning of the last day of the deadline. I was quite pleased with that. Weight off my mind! Time to paint again. Well, apparently I can't de-stress over night, so the next piece wasn't completely brilliant, and it's clear I've backslid somewhat - but at least it doesn't look like the artistic equivalent of a suicide pact:


Time Taken: 35 Minutes

After that I did a self portrait for my own facebook profile pic. A little narcissistic sure, but I hadn't updated it since January - some more important things got in the way.



Time Taken - 45 Minutes

I'll leave it on that then.  I have a few updates now queued up I guess, what with all the quick sketches over the last month and the fact that I have a game due for release any minute (not the one this work was for, the previous one - I tend to move on long before a game is finished), and I may be able to post some images if I'm allowed.  Plus theres all the stuff I'd started but not finished - maybe I'll have a chance to now.  I was going to start painting for real once I'd finished all this work, but I've backslid too far, so I'm going to try to get back to a comfortable speed in the next month or so.  Fingers crossed I actually manage to give it a go...

Tuesday, April 5, 2011

Midweek Madsanity

It's not usual for me to post on a Tuesday, but it just so happens that tonight I came home at a reasonable time, had a Son that went straight to sleep at bed time, had practically nothing to watch on TV (watched one shortish show), and I don't fancy playing a game. This means it's not even 9PM and I find myself in front of my PC. I can't remember the last time that happened when it wasn't a weekend!

With all those stars aligning you'd expect I'd have something fantastic to show right? Sorry, out of luck today - Just some sketches from the last few weeks. I actually prepped these over the weekend (scanned, laid out uploaded etc.), but didn't get time to write the related post, so here it is.


Good
Quite a bit to see in there. Nothing today is truly outstanding (same as any other day there then), but I do like the dimensionality of some of these. The proportions may be off, and the anatomy a bit wonky, but some of these actually looks like they're sort of 3d - either in terms of mass, or in terms of emotion. None of these were drawn from reference, and yet the Hulk-a-like in the top left corner is clearly rather angry (You don't like him do you?), The girl in the robe is quite pleased with her morning coffee (looks a little like my wife as it goes), And the small figure under Hulk-a-lot has some attitude to her pose. I'm quite pleased given that they're all off the top of my head, even though I still clearly have a long way to go.


Bad
It's fairly sad that of the two sketches that were from reference this time both of them ended up in the Bad pile. The first is the inked one. He was based on a character from Castle while it was paused and my wife was off trying to get the lad to go back to sleep (he had a cold). I can't help but think that had the paused image been of Beckett the end result would have been rather better (A little Stana Katic makes everything a better IMO).

The other is in the bottom right corner, and if you can even work out what it's a sketch of I'll be impressed. It was hands down the worst thing I'd drawn int he last couple of weeks, so in it goes. Other than that there's the usual collection of freaks, mutants and almost but not quite goods. The girl in the middle would be pretty good if it was just her head - but with the rest of her body in there it just looks peculiar. Maybe it's the lack of perspective, or maybe I just suck.

OK, enough of that, here are some more feet!


Ugly

Yeah, I threw in a crane and a couple of drawings of a helmet too (the astute readers will already have guessed what the next Blart is, if I ever bring myself to do it properly). I just figured that nobody wants to look at a picture that's nothing but a bunch of poorly rendered feet, so I added the bonus. Hopefully you'll see a difference in the quality of the feet in my other sketches too (in as much as some of them have them), but I still need a reference for anything remotely decent.

Popular Posts