Showing posts with label Deviant Stock. Show all posts
Showing posts with label Deviant Stock. Show all posts

Monday, March 21, 2016

A Psychochronography in Chrome - Addendum

Well, yes, I suppose I should write another blog post, given that it's been over a month since my last. Why so lax of late? The usual; Just been busy, and blogging ranks fairly low on my list of priorities (right above Cleaning the Toilet, which is something I do more regularly - I didn't say it was a list of most fun things!). So this puts me about a year behind on the sketching posts (not actually that bad, since I've not been sketching much either, which is worse than not blogging about it), and two months behind on Speedpaint posts. I have at least three other things to write about too, so hopefully things will calm down a bit soon so I can catch up...

This post actually returns to something I've posted about before - one of Dr. Sandifer's book covers. I wrote about the cover, but I also mentioned that while the cover was done, the full illustration was not. I've rectified that over the last week, so now I can close out this chapter with a write-up. See what I did there? Chapter? See, it's a post about a book? Oh, never mind. If you need to recap about the other half of the following painting you can read about it, and the book, here.


Okay, so the cover was finished, and probably nobody would have minded if I'd done no more work on it, except me, and I did mind.  I thought it might turn out to be a great painting, and really it did turn out fairly well.  I was busy for a while after Christmas (still am - see above), but I really wanted to get this done so I could clear it from my mind and move onto something else, so I got ArtRage running again and got back to it.


The first thing to do was to work out how I wanted it to look.  I did this by going back to the original speedpaint and layout sketch, and then doing some more work on it.  This part was in Photoshop rather than ArtRage. I also used this as a test bed for some of the lighting I wanted to do.  I knew I wanted the woman lit mainly by diffuse light, except for some points where the light was breaking through the leaf cover, and he was half in and out of the shade.  This was enough to proceed on, but since I was busy it was a few weeks before I sat down to work on it properly.


Step one was laying down the flat values on which the rest of the painting would be built.  Not very exciting, so I've skipped that here and shown the second stage, which was filling out some of the detail on the tree.  Here I've also filled in some of the coverage behind the woman.  I intended to do a lot more work back there when I was done, but in the end I barely touched it, as I didn't want additional detail to draw away from the woman herself.


Next was painting the rocks, which turned out to be harder than I thought in this style ( I have trouble with Rock generally - I should do some studies).  I got to a point where I was happy with it though, and started on the man. I should mention that the Man is mainly based on this image, by the always incredible mjranum-stock, but I didn't adhere to it as much as I usually might, using it more as inspiration than trying to replicate it exactly.  I've based speedpaints on both the photographer's work, and on this exact model before, so don't be surprised if either of those links look familiar.


Not much to add here that wouldn't equate to 'Draw the rest of the owl', so we can skip on pretty quickly.


Unlike the man, I didn't have one solid reference for the woman.  I had one woman that was half a pose reference, and another two for the rest (photographed from different angles, of wildly different body types, clothed and unclothed, with different lighting), and then another handful of images as reference for her robe, none of which were remotely close to the pose or lighting.

This was a little intimidating, but I thought I'd give it my best shot anyway.  You'll note that her leg changed angles between this image and the next - I realised that her foot was at completely the wrong angle for her leg here, and it was easier to redo the leg than work out how to repaint her foot (I hate doing feet).  The man also got mostly finished here - The predominant thing of note was that I shortened his neck from the layouts as it looked a bit odd in actual practice.


More owl (no actual owl, obviously, though in retrospect that would have been cool).  Her head and hair were painted with no reference at all though, hopefully that's not completely obvious.


Originally I was going to be quite careful with the sun dappling, making each patch match the contour and shading of the surface the sun was hitting.  After a couple of them I realised you couldn't really tell, so I just splodged on some brighter areas, and that more or less did the trick.  I'm halfway through doing the bloke's head here so it does rather look like someone just threw scrambled egg at him.  I also refined the end of the stump on the tree, right above the man's head.  A subtle thing really, but it makes a difference.

After that, to reach the initial image in this post, I finished up the sun dappling, refined  the rocks immediately in front of his feet, added strappy sandals to both of them and arm jewelry to her, added a new tree, and some branches to the right of the main tree trunk, refined her hair and the belts, painted his staff and signed it.  That sounds like a lot, but really it went by quickly enough that I didn't save an in between image other than the tree appearing in the background.

The lighting is probably a little off, as for the sun to have them in the shade the way I've depicted you would either have the sun higher in the sky than the way the reflection appears on the rocket, or there would be greenery poking in along the top edge of the painting.  That would change the composition a fair bit though, so I'll go with the questionable lighting for the overall effect (and I'll bet until I mentioned it you didn't notice, and now you have you can't unsee it - bugger).


Finally, here's 4 closeups of the final piece, that you can better understand how loosely the whole thing was painted.  This is similar to the Rodeo Girl I did before Christmas, and obviously the previous part of this painting I'd done for the cover.  It's quite a different look from the style I usually use, and actually takes longer even though it looks less refined, because I don't yet know exactly what the result will be when I make a stroke - I like it though, so it will probably join my list of things I do on occasion when the intended result best suits it.

Sunday, February 14, 2016

Painting at the Speed of Fail

Clearly I lied in the last post and did not get to writing another, until now.  I should stop trying to predict the future in my posts, because it's shocking how often things I predict don't come to pass.  Or maybe I should predict things I don't want to happen, so there's a lower possibility of them occurring.  Either way, here I am again with another update on some speedpaints, only two months after I actually did them.  Back to December for this round.  For the sake of my schedule though I'll try and keep this one fairly short.  On the other hand though, videos!

Time Taken: 25 Minutes
Software: Photoshop

It's a monster taking a selfie.  What more do you need?


Time Taken: 90 minutes
Software: Photoshop
Based on: http://fav.me/d4q8kuy from randomactscreative.com

Loved the lighting and colour on the original reference, so I had a go at recreating it.  I also had a go at capturing one of those fancy  timelapse videos, and finally got it working out.  So, no step by step, just a video.  Fun.



So as you can see, I have the original image open on the left while I paint on the right.  I used to have the reference open on my right monitor while I painted on the left one, but since I've started working with a Cintiq having a reference on my other monitor is only good for the occasional glance, so this works out better.

I have the images set to the same resolution, which means I can zoom in and then scale the other one to match with a keyboard shortcut.  You'll see my cursor appearing over the original image fairly regularly, especially at the start - this isn't me colour sampling it (I didn't sample any colours from the original here), but rather how I measure it.  Hover over a point, and then flick my hand to a second point.  Do that a couple of times and then use the muscle memory to do the same on the other window, but this time while drawing a stroke.  It's not as accurate as measuring properly, or using a grid, but it is fast and usually close enough.

If it's worth me doing more of these (there's another one along in a minute), let me know in the comments (you may need to brush aside some cobwebs down there).

Time Taken: 90 Minutes
Software: Photoshop

Not a finished piece by any means, but what I'm hoping to do more of from now on.  A piece from which I could develop something more finished from should I want to.  It's not really based on anything specific, though the pose is similar to one I saw on Pinterest.  Mostly I was just interested in blending some Medieval looks with some sci-fi tech.


I don't love the piece, but I quite like the outfit for the most part (not sure about the stomach region though, but it's better than just showing a midriff I suppose).


Time Taken: 190 Minutes
Software: Photoshop
Based on: A photo I took in St. Petersburg

Part of my Designated Area series, this is from where I had to stand outside the hotel if I wanted a smoke.  There were more people around in the original, but I left them out to save time.


Due to jetlag I was outside at some fairly strange times of day.  Twice while I was out there I encountered a young woman seemingly taking her horse for a walk.  She offered to let me ride it for a fairly small price.  I'm not sure this would have been pleasant for the horse - I'm a pretty big guy, and it was a fairly small horse - so I declined.  The young woman did not seem terribly impressed by that.  I was mostly impressed that she started off speaking English, but I suppose there's a reasonable chance a tired looking white guy standing outside a St. Petersburg hotel at 4am is a jetlagged visitor who speaks at least some English.


Time Taken: 130 Minutes
Software: ArtRage
Based On: A photo of our Foster Dog, Molly

We fostered a dog for a week after Christmas.  She ended up going to a new forever family after that, because right now we don't have time to introduce a dog into our lives full time (I can barely find time to write blog posts!).  Anyway, if it wasn't for our schedules we might have taken her ourselves because she was the most ridiculously well behaved Dog I've even met.  OK, enough about Molly, here's another video, this time from Artrage.



As you can see, I use a quite similar setup in ArtRage as I do in Photoshop.  Ref to the left, paint to the right.  The main difference is that I can't easily scale the ref to match the canvas size (I left the bit where I try and get them close at the beginning out of the video).  There are a couple of jumps here and there - that's where my recording ran out and I didn't notice to start it up again for a minute or so.  You'll note I moved one of here eyes at one point - I like to avoid doing that, but I quite liked how the eye looked, and didn't want to repaint it.  I think this one is recorded at a more frequent rate than the previous one, so you're seeing it at a slower speed.

And that's it for today!  No promises, but I'll try to be back before the end of the month so I'm only posting paints after a maximum of a month, rather than two (ugh, I can barely remember painting half of these ;))

Saturday, January 2, 2016

Back to the 2015 Recap Post

I still have two speedpaint posts coming up soon, one for November, and one for December, but today I'm just going for something fairly quick and easy, one of those Review of the Year things that all the cool sites are doing these days, plus some thoughts on my goals for this year.

I don't recall ever doing one of these before (I have done year end speedpaint reviews, but those paying attention will know those usually come around in May, for reasons), so here's the format - I'll give a quick overview of what I've done, and then pick my 4 favourite pieces to show again and cover why I like them, and one piece I hate.  These are ones I personally like (or dislike) - not the most popular, and my preferences for my own work might seem a bit strange.  All good?  OK, let's begin.


This is almost every image I painted (outside of my day job) in 2015, with one major omission which I can't talk about except to say it exists (a shame, it would have made the top 4), and a couple of others I just remembered (but aren't worth redoing the image for).  If you click on it it'll blow up to a size where you can actually see what they are.  They're not in any particular order, and not all of them have had associated posts yet.

There are 72 images on the sheet, but some of them contain what I'd consider multiple pieces in one (and some contain multiple pieces I don't think count as more than one), so it's actually well over 100 things (I make it 142, depending on how I feel like counting at the minute).

Of those, 64 are speedpaints, which is awesome for reasons I'll get to.  The rest are commissions and random side projects.  That's not bad going for something I do in my spare time, and even then not as often as I feel like I should.

So of those, which do I consider the most successful pieces of the year?  Well, I'm surprised at how difficult it is to choose (you know I'm rarely a fan of my own work, but I have to admit, there's some good stuff tucked away in there), but I think, at least today, the following qualify:


White on Black
Photoshop Speedpaint taking 110 minutes, based on an older Skullcandy advertisement.

I liked this one so much I did a companion piece, and also considered doing others along the same theme (this may still happen).  This one was one that came about really quickly - I saw the image it was based on, thought "I should paint that!" and did it almost immediately.  In addition to that I made changes and choices that I wouldn't usually make, and I think the result, especially given the time I spent on it, is a quite striking and polished image.  Everything just sort of works together, from the one bold colour (pink/red) in an otherwise subdued palette, to the more graphic nature of the composition and pose (actually fully intentional for once), to the strong light shape of the headphones in the otherwise dark (but not fully black) surround.  One of the few pieces which turned out almost exactly as I planned, rather than turning out OK due to some happy accidents.


Me
Photoshop Speedpaint taking 120 minutes, based on a snap from my cellphone 2 minutes before.

Well, this one is awkward.  Not only is it a speedpaint I have yet to post in a speedpaint roundup (that'll be the next post), but it's also a self portrait.  I'm not the best subject for portraiture, by any stretch of the imagination, but I'm generally available, and this was for Self Portrait Day (November 1st).
So, if I'm a terrible subject, why is this here?  Because despite the unfortunate subject matter I'm of the opinion that this might be the best portrait I've ever done, speedpaint or not.  Everything about it came together, and speaking as the person probably most familiar with the physog in question, it looks exactly like me.  The colours work, I like the feeling of depth that it has.  Really, the only things wrong with it is that it's of me, and I really can't remember how exactly I did it (I usually keep those step by step images for my memory's benefit as much as yours, and in this case I neglected to capture any).
So that's how my ego managed to make the top 4 of the year :/


Urban Assassin
Artrage Speedpaint taking 115 minutes, based on this photograph from DrunkHobo-Stock

Much like White on Black, this piece was a concentrated effort to do something a little bit different.  I worked looser, and with very different brush settings from those I'm usually comfortable with. This is the case for a handful of speedpaints - sometimes it works out, other times it's a disaster.  In this case it worked out, and I've used a similar technique twice since then, once for the book cover featured in the last post.
In this case though, I think the original worked out the best.  I'm slightly amazed by how well this piece works myself, given I know what went into creating it.  Small things, like exactly how little work went into painting the hands and face, but how they still came out looking really effective.  Usually capturing those elements takes quite a bit of work, but here there was very little repainting - what you see is essentially what I painted, stroke for stroke. Now if only I could work out how to do that every time I'd be set.  In the meantime, some of the techniques learned creating this piece led to two other fairly successful pieces, and that is enough to get it a spot on this here list (also, he does look pretty badass).


Not So Innocent
Photoshop work, based on this photograph by AmethystDreams1987

This is going to be a fairly short writeup.  There are actually a few elements in this picture where I think I did similar things better elsewhere (such as her hair), but I'm picking this one for one reason - that jacket.  It took a really long time to paint it, but the end result is probably worth all the time I put in.  That, combined with how much this piece transforms the photograph it's based on is really enough to place it in the top 4 despite its flaws.

Well, making that list was remarkably difficult.  Much more difficult than I was expecting when I started this post.  Looking at the four, I'm interested with how dark each of them is (in terms of lighting, but also in terms of subject in two cases).  Does this mean I just like strong contrast in a piece, or is it just a coincidence?  Blowed if I know.  

I do know the next section is easier though - what was the worst thing I did this year?  Scroll on MacDuff, and discover the horror:


Crap Tarzan
Crap speedpaint taking 25 minutes in Photoshop, and not worth a minute of it.

Really, I'm not even going to try and justify it, it's just pure crap.  There might be a kernel of an idea that could work quite well, but as it's own thing...  Yeah, no.  I can't blame the short time spent on it either - I've done a lot better in a lot less time.

So that covers the year, more or less, with one other thing to cover.  A year ago I said my resolution was to do more speedpaints - one a week.  I pretty quickly changed that to four a month, as that seemed more manageable.  


This grid (or at least 75% of it) was created then to track the speedpaints I was doing, but at the time all the green boxes were black.  Three columns of 16, so 48 cells, one for each image I needed to do - each time I completed one, I would fill in a box with green.  I'd filled those by mid September, back when I painted Bruce Lee, so I had to add another Column.  Since then I've done another 16 paintings, the last of which I'll be covering in the next two speedpaint posts. So I blew past my personal challenge to get a total of 64 speedpaints done (to varying degrees of success). Rather more than 1 a week - Go me.

One thing I realised while doing them though, was I'm still too reliant on direct reference.  Nothing wrong with that (especially when painting at speed).  I could probably work from nothing but straight reference from now until forever and nobody but me would mind.  It's not like I'm ever going to stop working from direct reference completely either - It's can be too relaxing for that.  

Even so, I want to go back to working on some of the fundamentals, and if that's at the expense of the number of speedpaints I'm cranking out then so be it.  This year's resolution is to work on those fundamentals, which will also aid my painting from direct reference in the long run.  Things like proportion, human anatomy, perspective, composition, and colour theory. 

I also realised that the speedpaints were getting to the point where they were less speed and more just paints. so I'm going to change my personal terminology a little.  Anything under 100 minutes can still be a speedpaint (that's still pretty fast for some of the things I've managed to do), anything over becomes just a quick painting.  The intent is to do more speedpaints, and just the occasional painting - even if that means they go 'unfinished' when the time runs out. 

This doesn't effect much as far as you're concerned - they'll still all come under the speedpaint umbrella as far as posts are concerned with the same internal gut feeling on whether they count or not.  There will also be Studies, which will be where I'm tackling something specific.  Those might be as little as a few brushstrokes, as long as I learn from them.  You'll get to see those too, but possibly under a different post.

Oh, and my other resolution is to get the rest of the sketch posts up to date ASAP - if some of this study is going to be traditional (and I intend for it to be) then it might be beneficial to get it up where I can easily find it - and by extension you can see it to.

So this year things are shaking up a bit while I go back to basics.  Back to the drawing board if you will.  Hopefully the only difference you'll really notice will be in the quality of the results.

Until the next post, Happy New Year! I hope 2015 was a good one for you, and 2016 is even better.

Saturday, October 31, 2015

Not So Innocent

Well, this has been an odd month.  Not the number, obviously October is an even month numerically (but with an odd number of days... why am I typing this?  You know this).  No, it's been odd in a "things that I have done" sort of way, which is that I've been really quite busy, but don't have a whole lot to show for it.  I dislike that - if I'm going to be busy I like to have something at the end to say "Yes, I was busy, here is what I did," Instead this month has been "I've been really busy, but I'm not entirely sure what I was busy with."

Still, I'm finally managing to write a blog post, and it's Halloween!  Fortunate then that I have a creepy picture to share today.  That I finished a month ago, but haven't had time to blog about really (and may not today - there are halloween things occurring outside the webosphere of course).  Let's start; see how far we get.  You can, as always, click the images to see them enlargerized with Embiggen-O-Ramavision.


Okay, so that there is the piece under discussion.  If you want to skip to the end or just glance at the pictures I'll get the big details out of the way first.  Painted in Photoshop, based on this lovely stock photograph by AmethystDreams1987. Took about three weeks on and off.  OK, we're good, off you go.

For those that are sticking around, I guess we can go into a little more detail.


The above isn't the painting, it's a rare time I'm posting a reference right on the blog.  So the idea came about for this one when I was trying to work out a good way to paint blood, for entirely unconnected reasons.  I picked an image and started painting over the photograph.  Got the blood looking pretty reasonable, and then thought 'well, if she's got blood all over her hands she should probably have Vampire like eyes.  And the background should be black, and maybe she's been crying.'  Which is how I arrived at the above image, Which is of course what I based the actual painting on.  Why did I chose that particular image to test the blood on?  No idea, it just appealed at the time.


 So I decided to paint that, and started working on the line art, using a grid to lay it out (4x4 if I remember correctly - might have been 6x6 though).  You may notice one of her eyes (the left, on the right) looks better defined than the other, which is thicker and darker.  That's because I zoomed in to do that one.  The rest of the sketching was done zoomed out so I could see the whole image.  This resulted in an interestingly inaccurate scribble when I zoomed in later...


You can see that there's a box over the sketch.  This was when I wasn't sure if I wanted to change the composition, and was trying to work out something that might work better.  In the end, I liked having the box there more than the idea of cropping it more, so it stayed, and morphed into what you see above.  The horns came about because I've been trying to paint something with horns for a while, and I thought it would be more interesting if she wasn't just a Vampire after all.

Colour wise I used the technique of throwing down fairly random bright colours so they show through the final layer and get a little mixed into the 'paint'.  Gives the flesh a little life it might otherwise lack.  I was going to leave her jacket black, but at the last minute thought red might work a little better (I'm sure a combination of Michael Jackson and Akira played their part on my subconcious).


The next stage was more or less to just speedpaint in the bold strokes for most of the picture.  This left me with some observations.  I'd made her finger too long, but maybe that worked with the Demon thing - I'd decide later.  The back of the jacket, even when more fully rendered, was going to be a big distracting white space, so I'd need to throw something back there.  Was her hair reading as blonde?  Or was the colour choice swinging it toward green?  I realised I hadn't remotely captured the shape of her nose too, but I sort of liked it like this.   For the most part I thought I'd just keep going and work things out as I went.  I don't think I touched it for 10 days after this though - I was busy.


When I finally came back to it I started working on what I thought would be the most difficult bit (it was the most time consuming): Her jacket.  The 4 stages here probably took about a week to do, at around an hour a night.  There was some extra cleanup later, but not all that much - this was mostly it other than the addition of the skull afterwards.  The toughest bit wasn't all the wrinkles surprisingly; rather it was the elasticated sleeve.  Getting that too look soft enough was a real challenge.  The actual jacket looks to be cotton, but in painting it it began to look slightly satin.  Well, that worked out fine, so I ran with it instead of trying to fix it.


Part way through that lot I did a quick mockup of how I wanted things to end up.  We'll get to the logo on the back and the neon later, but here you can see I'd started to work on those things fairly early, and then hid them as distractions.  The skull emblem was just quickly warped in Photoshop to fit on the back at this point.  In some ways I prefer the more subdued neon and the blue background to what I finally ended up with.  Ce la vie.


There's a lot going on in these two pictures, so let's break it down.  On the left the main change is the hair, and the rough in of the horns.  The method for the hair is more or less the same one I usually use:  Start with  the big shapes (you've seen that bit above) and then use progressively smaller brushes to add smaller and smaller detail.  The only real difference this time was the few strands hanging over her face - for those I painted a strand quite dark, and then masked it and went in again for the highlights.

On the right I've added the rimlight and neon as well as detailed out the horns.  I've also fixed the length of her finger, and gave her mouth a bit more of a pout (more like the reference).  The horns are the only part of the image where I've used a textured brush (other than the background).  I was having real difficulty getting them to look gritty enough with just my usual flat brush.  You'll note that the overall lighting is basically the same as that in the roughout - I just built layers of light and texture over that until I got bored.

The rim light was tricky, because I couldn't find a reference of a decent resolution where the subject wasn't completely silhouetted.  In other words I had to guess how much penetration the red light would have through her hair.  Since I'm doing this in Photoshop I took advantage of it here, and painted that on a separate layer with the screen blending mode on.  This let detail show through, rather than having to manually retain it while painting.


So now we get to the skull.  I'd done this earlier of course, but I'd needed a skull that was a bit cool, a bit creepy, and potentially sort of feminine.  My answer is above - A screaming demon skull with a bow in its mouth.   It's not all that feminine really, but this is 2015; it doesn't have to scream pretty princess or anything. The skull isn't pulled from anything by the way, I just doodled a skull and then cleaned it up a little bit.


Here is where I've started hand painting the skull in, but you can also see the blood, additional rimlight and where her makeup has run.  The blood and the rim light are sort of the inverse of each other.  The rest of the rimlight is done with the same Screen  mode system I mentioned earlier, while the blood is the opposite - a Multiply screen mode over the existing form.  The highlights on the blood were just picked out with a light hard brush.  Easy.

So the skull here isn't just a straight trace of the warped one I'd done earlier (which you can see as a faint pink I'm working over).  Instead I tweaked it as I went along to better conform to the angles and folds of her back.  This means I essentially drew the skull from scratch again, with the earlier warped  one as a rough guide.

For the neon sign I used Photoshop magic again - It's a path set to outline, and then the outline treated with some outer glow layer FX.  Very quick to do, but the downside is it slows PS down quite a lot at this scale, so I had it turned off while actually painting.


And here's the final again, so I can talk about it.  Most of the changes between this and the last were 'post' effects - layers on top of the actual picture meant to tweak things that would be slow to do in other ways.  There's a colour modifying one to push the foreground a little cooler for example (the rimlight is unaffected, because it was on that separate layer in the first place).  There is some work by hand though - the smoke is a large textured brush (it's the one I used before to paint the Reese from Terminator speedpaint), but then painted over with a regular brush for the highlights.   All done!


And since I don't think I've put the original size image up anywhere, here's a snippet of it, matching the snippet of the original reference right at the top.  You'll need to click it to get an actual full size look.

You know, I typed all that and only now do I realise I have a thumbnail as the thumbnail...  And I did get it all written today, so Happy Halloween!

Sunday, October 4, 2015

Speed of the One Inch Punch

I had a lot of options for today's post, but finally decided to go with the good old Speedpaint roundup.  There are a fair number of them, but strangely almost all of them were done in the first half of the month, as the rest of the month was taken up with other projects (the last post being one of them).

Despite this, I've reached the goal of painting the equivalent of one speedpaint a week for this year.  48 of them.  Some of them were pointless of course (there's one of those this time too), but since I'm unlikely to not do another one before New Year I think the end result will still be a positive one.

OK, enough yapping, let's look at some painting.


Time Taken: 60 Minutes
Software: Photoshop
Based on: http://fav.me/d6o4naj (My Brother's selection)

So me and my Brother were having that little paintoff.  You may recall the Alien image from last time,  The alien was my pick for something to cover, while this one was his.  The rules were the same.  Paint it in Photoshop in 1 hour, use of grids is OK, and the only filters allowed are ones for blurring (I didn't use any filters).


As you can see from the stages, this one was fairly by the numbers.  I got a nice smokey background down pretty quickly, and then switched on a 4x4 grid to get the layout (the red blob), then switched it off and did the rest by eye.  Sorry for the compression on this one - JPEG really hates the color red.


As with last time, here's a comparison of the results - his on the right, mine on the left.


Time Taken: 5 minutes
Software: Photoshop

So I finally got a Cintiq (a type of graphics tablet that is also a monitor). It's very fancy, and quite pricey, but fortunately I got a slightly older model cheaply from one of the guys I work with as he was selling it to get a new monitor.  Score!

Anyway, this pointless doodle was what I did while I was setting up and calibrating it.  I'm calling it  a speedpaint for no other reason than I want a record of the first thing I did on the Cintiq, and if it's a speedpaint I'll always know where to find it.  Rubbish rationale, but take it or leave it.


Time Taken: 100 Minutes
Software: Artrage
Based on: Max, from the show Humans

Not the best likeness, but I'm assured he's recognisable to those who have seen the show.   It was painted in ArtRage on the Cintiq.  I haven't quite got it set up to work with the package in a way I feel comfortable with yet - this is a failing with the Cintiq software, rather than ArtRage, as ArtRage shortcuts start by holding space (not unreasonable), while Wacom insists that they should start with a CTRL, ALT or Shift key.  Humph.


This one is also not terribly exciting in the step by step.  I'm working a little rougher than usual, but not peculiarly so.  The main goal here (other than a good likeness, which worked out so-so) was a limited and muted palette, and I think I succeeded there.


Time Taken: 105 Minutes
Software: Photoshop
Based on: Photo of Mr. Gerbik, a friends dog.

I said I'd paint this particular dog a very long time ago, but things kept coming up.  Finally I saw the photo this is based on, and loved it, so I thought I'd strike while the iron was hot.  Not much else to say about it, but his owner was rather taken with it.


The photograph was black and white, but I wanted to inject a little color into the speedpaint.  Since I know I'm not great at adding or changing colors on the fly I did an underpainting of strong colors, and then painted on top of this with semi transparent greys.  Since I often sample colours I need from similar ones already in the image this meant the colours got spread gently throughout the image as I went along.

I tried capturing this one as a timelapse video, but it failed miserably.  I did manage to capture a few frames from the video though, and it's from those that I made the progression image above.  It wasn't the only time this month I tried to capture a video, and not the only time it failed (I'll try the video route again sometime soon though).


Time Taken: 55 Minutes
Software: ArtRage
Based on: http://fav.me/d6ln4da

Odd thing about this one: I barely remember painting it.  I think I was trying to paint something using just the Palette Knife tool, because that is exactly how this was done, but I don't remember the process all that well.


Fortunately I do have some images of the process I've mostly forgotten.  I quite like how the hand behind her back turned out, but the one on her shoulder?  Erm, not so much.  Incidentally, there was another speedpaint between this one and the last, but I can't share it just yet - it may end up being used for something else, and I wouldn't want it spoiled.


Time Taken: 180 Minutes
Software: Photoshop
Based on: Bruce Lee's posthumous appearance in Game of Death.

This is the other image I tried to record myself painting, but is all went south again.  I think I can only record 40 minutes or so of footage before it goes wonky, because the quick tests I did worked fine.  Anyway, that's my problem, not yours.  If just means the process image is a little lacking in images.


As a side note, the final image in this lineup is from the 170 minute mark, which is where I posted it to Facebook.  The more photographic effects were added when I was playing around with some of Photoshop's new blur tools, and took about 10 minutes.  I like how it looks, so it's the new normal now.


Time Taken: 50 minutes
Software: Photoshop
Based on: Nada

Finally, here's a random sketch of a future police woman.  I don't like it all that much, but it has some potential ideas for future things.  It's not so much a speedpaint as a digital speedsketch.  I don't have a category for that though, so I'm including it under the speedpaints instead.

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