Showing posts with label Volition. Show all posts
Showing posts with label Volition. Show all posts

Monday, February 16, 2015

Just a Little Board With Pulp

No, that's not a typo in the title, I mean board, not bored.  I work, as you may or may not recall, at a videogame development company.  What you may not be aware of is that a shocking number of game developers are also lovers and designers of boardgames.  Not only that, but the city in which I live has an annual board game design competition, which is obviously popular with the staff.

One of my colleagues mentioned before Christmas that he was planning on entering a game, and would I be interested in doing a cover for the box?  Sure, sounded fun. And then I forgot all about it because Santa coming has that effect on me (or perhaps it's the copious alcohol).

Obviously I did end up painting the cover (or this would be a very short post), and you can see it, and the rest of this tale after the break below (unless you clicked through already, in which case it's right there, probably on screen already,  Look!  There!  Right there!).


Oh, good, you found it finally.  So there it is.  I didn't do a logo (I was asked not to at this time, though I happily would have), but other than that, that's what's on the front of the box.  I'm not happy with it, but my wife has pointed out that I'm a big grump and never am, and that other people like it just fine.  I shall take them at their word, but there is still room for improvement.  Fortunately I may get the chance to do that as my colleague is planning on taking the concept further if it does well in the competition; with a Kickstarter and that sort of thing, at which point I'll revisit the art and maybe do some more depending on his needs.  Oh, yes, the concept!  This is from the official competition page:

Inspired by the classic novel of the same name, The Most Dangerous Game is a game of cat and mouse based on deduction and skill.  One player takes on the role of Huntsman General Zaroff as he tracks up to four Captives he has lured to his Island to be hunted for sport.
The General has Two Days to track, hunt, and kill his prey lest they otherwise escape.  The catch being that while The Hunter is visible, the Captives are not.  Using coordination, ingenuity and the resources at their disposal, the Captives must do everything they can to survive The Most Dangerous Game.

While the evil huntsman is described as such, and is painted as such on the cover, the game is designed to let General Zaroff be either male or female, and one of the original intentions was to show both a male and female hunter on the cover.  Alas that would have taken too long, and cost too much, so we settled on just the male Zaroff.  If it goes forward I'm guessing I'll get a chance to paint a female hunter at some point.

So, anyway, back to the tale...


Tyler, my colleague, got back to me in mid January and asked if  I was still interested.  I was, but at the time I was a little way through working on my next book cover for Phil Sandifer, and I knew I was going to be held up with that and some other things for a couple of weeks.  I let him know, but said I would do what I could to get to his cover ASAP, and I'd scribble up some composition ideas in the mean time.  I had one brief - It must look 'pulp adventure' - and a rough idea of the premise of the game and the characters involved (I say rough, nut Tyler wrote me about a 20 page in depth description with example pictures and everything - it was pretty epic).  The idea thumbnails are shown above.

There were some other ideas too, including the hunter in his trophy room, but I didn't sketch those out.  Yes, they're very rough, and yes, they're hard to read and sort of messy. They did the job, and as you'll see the one finally picked was surprisingly close to what I ended up painting.  I'm actually quite pleased with some of these, since I was doing them on a tablet, which I've never done before, and I had no reference at all while sketching; so a pith helmet, a fedora or a rifle being remotely recognisable is a major win in my opinion.  Anyway, we picked the one 2nd row down in the middle, with the green snot all over it (they were supposed to be palm trees, don't judge me!).


So the first thing I did was go gather some reference, lots of it.  But I couldn't find anyone in quite the poses I wanted, which meant I needed to take some photos to work from (I know, I could have just winged it, but Tyler didn't want it to look comicbook like, and that's the best I can currently do without a good reference).

I scheduled time with a model (actually a friend of my wife's) to stand in for the Archeologist (that's the woman with a machete), and since she didn't know anyone broad shouldered enough to stand in for the explorer (and I didn't want to ask anyone at work because I was frankly too embarrassed) I decided to do that myself, knowing I'd have to adjust for my less than heroic gut.  I ordered a cheap Pith helmet online (which turned out to be a bit crap), and went to a local costume store to buy a cheap Fedora (which turned out to be surprisingly awesome).

I actually wanted a Panama hat, not wanting the Explorer to be too much like Indiana Jones, but ended up with a fedora anyway.  Not an Indiana Jones one, a slightly more vertical one with a slightly wider brim that's actually from a 4th Doctor Doctor Who outfit.

With all that in place I was ready for the photoshoot, and then the weather was awful and the model couldn't make it.  My wife stood in for her, and ended up in a jacket I never would have thought of if the model had come 'round, and which altered how I wanted the Archeologist to look.  Less fortuitously it's a really dark blue crushed velvet jacket that reads almost black in the photos, but I didn't know that at the time - to the eye it's perfectly visible.  Then I set up some lights and popped the camera on a timer.  You don't get to see the full photograph because my wife would kill me, and I'm a bit mortified myself, but only fair you get to see something I guess.

Yes, I'm facing in completely the wrong direction, which caused some issues later on, but nothing major; I just flipped the photo for some of the next step, and then flipped it back for the rest.  I had more photos, but this is the one I mostly worked from. On the left you can see my wife's arm, and how dark the jacket came out.


Next step was working up some line art. Due to wanting to wait on the model and the Pith Helmet (which didn't arrive in time for the photos in the end anyway) I'd put off doing much more than researching, and this unfortunately left me with only 10 days to paint the thing. If this was my full time job this would not be an issue, but it was a bit tight given I'd only be able to spend a couple of hours a night on it. For once I was determined to ensure I had a good starting point, and so took the first three days of my time working up the sketch to the best of my ability.  First I removed the horrible greenery from the initial sketch, and then worked over that.

I reworked the poses to better match the photographic reference - sadly the result turned out less dynamic than the initial sketch, but I didn't really twig to that at the time.  The blocking of the figures was done with the aid of a grid to keep the proportions straight, and as I've said, the photo got flipped so that the body of the explorer was in line with the initial composition.  I didn't stick too closely to the grid though, as I needed to compensate for my stomach and wanted the rear arm in a better position (I used another photo to refer to there).

After that I just started sketching in details on top of the block-in, using the photos as reference, and the reference I'd collected for the background.  I left the hunter out, intending to get to him later.  I did cheat on the Explorer's hands, because I could not get them to look right - in the end I took the two photos I was using as reference and just traced over them, and then adjusted the forearms to match.  Time was tight and I wanted to get painting.


When I say 'painting' I mean digitally of course. I can paint with real paint but I'm not terribly comfortable with it, or good with it, or quick with it. Digital was fine for this assignment, so I went with that. After the line art everything else was done in ArtRage.

Initially I was intending to treat it much like a speedpainting, and while bits of it were done in just the same way I do those most of it ended up not being that way because I painted the shirt and hated how it came out - you'll see I revisit it near the end.  It did mean I had a pretty solid base to work from for the rest of the picture though.

You may wonder why the sky is yellow.  It's because many pulp adventure illustrations had yellow skies.  I'm not completely sure why, but if I had to guess I'd say it was because they could print the title on it and it would stand out really well, and more dramatically than if it were blue.  This influenced the rest of the palette too, with the blues being slightly green skewed, and the few reds pushing more into brown.


Next up I moved to the Archaeologist's jacket.  Since velvet had since occurred to me to be a poor choice of fabric for her, and since I could barely see the reference anyway, I decided to turn it into something in leather, while keeping the same basic cut of my wife's original.  Not a lot to say about it other than it was the only thing in the painting I didn't have a half decent reference for, and so I'm quite pleased that it did in fact end up looking like a leather jacket.


I felt at this point that I should probably paint their faces and get that out of the way.  The process was as simple as having my original photo as a reference for lighting and angle and then referencing several other photographs to make him a little more chiseled and heroic looking than me.  Chief among these other refs were Richard Chamberlain and Stewart Granger, who'd both played Allan Quatermain in film versions of King Solomon's Mines. I didn't get to the ear, partly because it was late, and I completely forgot about it - I would finally get to it much later. What I didn't get to was tweaking his fairly bland expression. I wanted a look of quiet desperation, but managed this instead. I fully expected to have time to come back and fix that, but in the end time ran out. Maybe next time.


Not shown here is a similar process on the Archeologist (refs included Aubrey Plaza and Michelle Rodriguez as Tyler stated that she should be Latina), and the Explorer's arms. Like the ear I didn't get the rear arm finished before calling it quits for the night, and I didn't bother coming back to it until much later. I've also worked on the Archaeologist's tie and shirt some; these being vaguely modelled after Rachel Weisz' initial look in The Mummy (minus the pin stripes).


For the plants I just worked from various photographs of jungles and tropical islands.  I thought this bit would be easy, but it turned out to be one of the more grueling parts of the whole painting.  Getting foliage to look suitably dense is harder than I had thought, and oddly it doesn't really depend on using all that much more foliage (something I should have known from my day job given it's something I've done research on in the past), but rather it's placement and value.  I ended up using a similar technique to the one I used on the hair of the Archeologist; a round brush with stylus pressure controlling size rather than opacity, and long smooth flicks of the wrist.  This made things extra problematic, given that I'd hurt my wrist the day before (don't ask.  Wasn't because of anything rude, but it was embarrassing and I don't want to make this gargantuan write up any longer than it's going to be already).


This image is here purely so you can check out the metal on the knife before I covered it over with rust.  I was quite pleased with it, but alas I felt the blade needed to be rusty more than I wanted to show of my slick reflections.  I've included the mountain too, because why not?


Another dreadful photograph to give you nightmares tonight.  My pith helmet (which was totally pith) had finally arrived, and I needed reference for The Hunter.  I forgot to ask my wife for aid in this before she went to bed, so I snapped a selfie of myself wearing the helmet under a near overhead light.  My old corduroy jacket was standing in for a Safari Jacket, and I grabbed a broom to stand in for his rifle, though that ended up being pointless and not terribly helpful. I sketched the fellows face based on that and a few other references, and then painted it - adjusting the lighting to be more like one of the other photographs, which I felt was more representative of sunlight. I worked predominantly monochrome here, partly to aid him work with the yellow sky, but also because that was much easier than doing something more colourful, and I was running out of time.

Oh, and I added the mansion. That's my least favorite part of the painting - it's terribly bland, and a little out of scale. On the other hand, I was fairly careful with the perspective, so that should be right at least.


Then it was time for the various things I'd missed, such as finally returning to work on the shirt (adding definition, contrast, and better shadows), add his ear, and finish off his right hand (personally I think that's my favourite thing in the whole painting).

And then I was done. Signed it, and sent it off.  Tyler seems happy with it, which is the main thing, and a few people familiar with the game have said it captures it pretty well, as well as the whole pulp adventure thing, so I guess it was a success, despite the actual creation not going terribly smoothly. There are definitely places it can be improved, and hopefully I'll get a chance to do just that, but for the time being this is where it's at.  Tyler entered the contest on Thursday evening, so best of luck to him!

Monday, June 16, 2014

Speeding Through It All

Whenever I do a speedpaint post I think to myself "Well, I only have 4 or 5 images to show, how long could writing that take?" and then I actually go an look and it's more like 6 to 8 images, so it's going to take longer than I thought.  6 to 8 isn't bad going, especially since it feels like I've barely set aside any time for them recently.  And I really haven't - most of these are very, very quick studies, for various reasons.

I still have a lot on my plate  over the next few weeks, but it's not always easy to find the time in between my day job, and the stuff I do for Dr. Sandifer.  Last week, as an example, I was working on an image for work in my spare time. It wasn't an official image, but I needed to demonstrate something at a presentation, and didn't have time to both write the presentation and do the artwork without working on it at home.  No, you can't see it, at least not yet.  Maybe one day, when what it refers to is no longer under wraps.

SO yeah, I've been falling behind on my art practice, and I'm honestly at a bit of a loss to where all the time goes, but it does go, and it goes fast.   Speaking of fast...


Time Taken: 35 Minutes
Software: Photoshop CC

 So I spent a while messing around with brushes and the new color picker I have for Photoshop.  This started in the last speed post, as you may or may not remember, but I carried on with that theme for a bit.  This is just a simple greyscale sketch with no reference used.  Not very exciting, but there's something I like about it anyway.  I painted the background with a fairly random brush, and then filled in the details with a more detailed one, basing those details on the shapes formed with the big random one.


Time Taken: 5 Minutes
Software: Photoshop CC

This might be the shortest paint I've ever done.  I was mucking around with brushes, did a scribble with this one, and could basically see this on the screen.  All I had to do was fill in the other tones.  Once I'd done that he looked Native American (or American Indian if you prefer, I know there's some contention over that), so I sketched in the feathers.  I quite like it, even if it is pretty rough.


Time Taken: 45 Minutes
Software: Photoshop CC

I feel bad about this, as I often do when I can't give an original source for an images reference, but I liked the photo and painted it because I was in the mood, and only discovered I couldn't find the credits after the fact.  Yes, I'm a terrible person, and no, a reverse image search didn't help much.  If you know who's photo this is, or who the subject is then let me know and I'll credit them properly, but until then, you can find the original here.  Very poor show on my part, especially so as it's one of two images with this issue this post.


Still, this was more messing about with Photoshop. In this case I went ahead and used the Gaussian Blur filter, because why not? And it gave the picture a nice depth that I wouldn't otherwise know how to achieve (not without spending longer on it than intended anyway).  After that I threw in two layers, one for the quick layout, and one for the actual painting.  I didn't add any additional layers after that, and when I was done I turned off the sketch layer.   Nothing too taxing, and I'm not a huge fan of the result, but I've done a lot worse.  Nothing too fancy about the method of painting; I picked colours and painted them - I really wasn't thinking about this one terribly hard, which made for a relaxing paint even if not the best result.


Time Taken: 65 Minutes
Software: Photoshop CC

More brush tests.  This time a spiky one, a noisy one, a flat one and a cloudy one.  I don't much like the results here, but I'd honestly be hard pressed to tell you why.  Is it the colour range (which I'm pretty sure is way off the source photograph, which was my own), or bad perspective, or what?  I think I need more practice on environmental paintings.  The clouds came out well though.  I like that cloud brush; I think it will prove very useful on occasion.


Time Taken: 90 Minutes
Software: Photoshop CC

Used another filter on this one, right at the end.  Ran sharpen on it and liked the result, so I left it.  This one is the other one with no direct credit.   Image search returns a Japanese term that apparently means Personality Hairstyles, which doesn't help much.  The original is tucked away here, but again I will gladly give credit where it's due.


So I quite like this one.  Again it was the result of mucking around with brushes, but I like the result.  For all that though it's a little embarrassing looking at the stages picture here because I didn't notice until quite late that I'd put her eye in completely the wrong place.  When I finally did notice it didn't take long at all to move it to a better location, but it does look a bit strange.  My original intention was to paint the whole thing with the spiky brush you can see I've used in the first stage, but I quickly realised that that was going to look awful, so I switched to a more traditional one for the rest of the painting.  I picked this one because I really like the graphic nature of her shirt,  I'd be tempted to make a more finished piece out of it if I had any idea who to give the original credits too.  Maybe I'll just do something unrelated, but use this as inspiration.


Time Taken: 25 Minutes
Software: Photoshop CC
Are you bored with these quick Photoshop brush tests yet?  Well, the good news is that the next one is in ArtRage.  This one is a wolf - hopefully that's self evident, but maybe not.  All done using one brush type (it's the spiky one again, only really big), and black and white.  There's not much else to say about it, I just let the brush do most of the work to be honest.  Yes, I had to provide some guidance, but it's the brush that provided the nice sketchy finish.


Time Taken: 90 Minutes
Software: ArtRage 4

After all that I needed a break from Photoshop (though I did convince myself that I might be able to do a finished piece in it at some point), and went back to ArtRage.  This piece is based on 'David 12' by faestock.  I liked the expression.  I wish I could tell you more than that, but I just fell into my old speedpaint habits for the most part.


Oh, and I cheated, sort of.  You can see there are some marks on the step by step stages above that disappear at the end; two on the right, and one in the middle at the top.  That's my "grid".  It's not much of a grid, especially since I eyeballed it, but it did help a lot with getting the layout worked out, so I may be doing that again.



Since it was done in ArtRage, and because I remembered before closing it, I managed to record a timelapse from my undo stages.  It's a bit jumpy right at the beginning, but it settles down before I paint the portrait proper.  You can even see me add those marks.

There you go, 7 paints for the price of 4.  I'll be back again as soon as I get time, but until then, arrivederci.

Saturday, October 26, 2013

Sketching for July/September '13

With over a month since my last post, you'd think I'd have lots to show.  You would be wrong.  It's not that I've not been active (though I've not produced anywhere near what I should have - almost no speed paints for example), just that much of that I either can't show, or can't show just yet.  Mostly though this month (and the end of the last) has just been a fairly tough slog.  Long time followers will know that October 5th marks an unhappy anniversary for me, and  as such the two weeks around that date are usually a pretty horrible time for me emotionally.   This year though I also had two friends pass away in the time since I last posted.  The latter was very close, and died on Thursday.   I won't post my thoughts on that here - it's best left to other places, but obviously it's affected me deeply.

But on to happier things, at least for this post.  We've had a house guest for a few weeks, and he's likely to be around for a while longer.  While his presence is obviously a minor distraction from the art thing he's also the model guest, and we're very happy to have him. I do also have some things coming up soon - I'm taking a new painting class, and I'll be posting the results before long.  One of the pieces seems to be fairly popular, (though of course, being me I can't see why) and overall there should be three or four paintings by the end of it.  I've also been working on a new book cover for Dr. Sandifer, and that should be hitting the electronic store shelves in the next few weeks - I'll have a post about it ready when it does of course.  There are also another two covers that are essentially done, and just waiting on a final page count.  Those I'll probably blog about in December and January when the books go live.  So yes, things are happening, even if it's not quite in the places I would hope (anatomy practice, sketching, that sort of thing - I've had no mental time for it the past few months, but hopefully that will change soon).  For now though, let's get the sketching up to date...



Two sheets of heads from July through to September.  Varying quality, obviously, although there are a few I'm really pleased with (yes, that's a rarity - mark this date in your diaries).  The profile of the woman (used n the thumbnail of this post) turned out quite nicely, as did the closeup of the eye to her right.  Below the eye is perhaps the best face I've ever drawn while not referring to a photograph - He just looks very natural to me (albeit like Bill Clinton's younger sibling).  On the larger sheet I like the stylization of the chap in the top left, and the expression of the girl below him.  The arm of the girl to their right turned out okay too.  I've also put a little work into drawing some more diverse ethnicities.  Hopefully that's apparent here.


And here are some figure based sketches. I like bits of many of them, but almost none of them as a whole. I still have a long way to go with this stuff evidently.

And there you have it - Not a lot to be going on with, but it won't be over a month until I post again, so there's more to come fairly soon.

Saturday, August 24, 2013

Sketching for May/June '13

I've not been terribly good at keeping up on the blogging of late have I (and long term followers will know this is nothing particularly new)? To be honest I've not been terribly great at keeping up on the art either. That's not to say I'm not doing any, but a good chunk of it is for work, so you'll either never get to see it or you won't for a few years. The work stuff is a big learning curve right now, and as a result it's having a knock on to the art-as-hobby area. In all honesty this last week I might have gotten back on the horse properly, but Saints Row IV was out and I was too busy playing to actually draw anything (I did work on it of course, but even so there were plenty of surprises in there I'd somehow missed during development, and I had a blast). Plus it's right in the middle of allergy season, and I hate drawing when everything is slightly blurred from the results.

So yes, the art and the blog have not been my priority of late (there have been other things going on too, but I won't bore you with them), but now SR4 is done and dusted and there's less pure knowledge being assimilated at work I should be getting back to it. But not this week - I have a deadline of sorts this week.

Anyway! Sketching.


Only two images this time, of which this is the first. There's nothing terribly great here, but there are some areas that even I can tell are showing improvement. There's an improvement in the way I'm defining twisting motions, I think my representation of the abdomen is getting better and even hands and feet are showing a slight improvement from where I was a year ago. So that's all good. The only reference used here was for the lower abdominal and legs image in the lower right, where I worked from my anatomical figurine, but had a go at making the results more feminine (it's a masculine figure). Not perfect, obviously.

I did draw quite a bit more of it, but it's not so much that it was 'bad' as it was quick. The figure in the top right is representative of the stuff I've left out. Just quick near gestures to focus on small things (in this case the jut of the abdomen as it meets the pelvis).


Not much to say about these. Some of them were very successful (I particularly like the girl in the top left and the one with the mohawk), some were pretty disastrous(There's something very Shelly Duval like about the girl in the top right - but not really in a good way). Not much else to say really. No references used across the board, and facbook friend identification though the woman in the lower centre was the same as the person leaning against the fence in the first image when I uploaded these to my gallery there. I'm not sure if that means I've fallen into a rut of drawing everyone the same, or if facebook just plays really fast and loose with it's facial recognition (I suspect a bit of both).

And that's your lot. For now. There will be a little more coming, very soon indeed.

Sunday, February 10, 2013

January '13 and (December '12) Sketching

They say it never rains but it pours. I don't know who 'they' are, but they've been saying it for an awfully long time. Right now, with the rain streaming down the windows this seems a particularly apt term, as I do seem to have rather a lot to be getting on with after a month of relative artistic calm. Much of this comes from work, and so you may never see it dealt with here (though it's not out of the question eventually), but some of it I'll be dealing with here eventually. Eventually is an important word there, as I won't have much time to update the blog or do side work to show for a little while, so if this is the only post during February I hope you'll forgive me. But you're not here to hear me bemoan my work load, you're here to see art (come to the wrong place I suspect), so lets get on with it.


I did rather a lot of sketching in January. This may be the first time I've ever had to leave out "good" stuff because there was actually quite a bit of it. Usual fare here, although I really like the girl on the right, she turned out rather well. Here hair is actually based on hair I saw in a photograph, but I don't consider it from reference as I did the sketch sometime after seeing the photo, so I didn't refer to it directly.


The second set of Free sketching is more experimental than the first I guess. Quite happy with the Elfish girl with short hair, and the more cartoonish fellow to her upper right. The chap with the extra large nose didn't turn out as well as I'd have liked, but it's fine enough I guess. But anyway, this is more a sheet of characters than I might usually do.


The final free sketching of the month (and yes, mostly portraits this time), and I have to say I'm really pleased with these ones. I especially like baldy at the bottom there - the scan doesn't really do the shading on him justice because he really came out rather well (in my opinion).


I realised I'd been slacking off learning anatomy and such, and so during January I made an extra effort in that regard. This sheet is mostly my trying to visualize high level shapes and forms and how they fit together. I've done nothing really from a direct reference over the past 2 months, so this was a nice way to find my weaknesses so I can focus some reference drawing time on them this month (if I get any time anyway). Twisting and bending (and combinations thereof) seem to be especially weak, so that's a place to start when I next approach this sort of thing.


More of the same, but this one also features the focus I gave to the muscles of the upper torso. I still need to do some work on these, but I'm also going to move on and work on the musculature around the hips and upper legs soon. After that the back, the legs, arms (again) and so on. That lightcycle is based on a toy I own - technically that's from reference, but I didn't see the point of having a From Reference sheet with only one thing on it, and also the angle it's shown here was not the one I was looking at - it was an exercise in extrapolation.


And lastly, as always, the sketching disasters. Some of these don't look as bad as I remember them looking, but really it's a great sheet to look at in order to think "must do better". Top Right and Middle left were an attempt to try something a little more Picasso like. That didn't go so well.

And that's it. If I don't get time to post again this month I'll see you in March some time(really, circumstances beyond my control and all that - not that I'm really complaining). Next month is also the Blog's 3rd anniversary, so I'll try and put something together for that. Not like a cake or anything, but maybe a progress so far type affair.

Sunday, January 27, 2013

A Welcome Return to Speed

It's been a crazy few weeks. I didn't mention this in my last couple of posts, but the company I work for filed for bankruptcy and put most of it's assets up for sale. I won't go into the details (You can look up THQ bankruptcy if you have an interest), but suffice to say it was a stressful time all round, and while I still have a job (under a different parent company, but still with the same team in the same place), many people didn't, and that makes me very unhappy.
And given all that stress art has not been at the forefront of my mind. Even so I've sketched more this month than at any time since September, and given how little I'd drawn in December I felt I may as well hold onto that for a post in early February.  Which leaves us with the few speedpaints I've managed to cobble together over the last two months.  My last speedpaint prior to this was also in September, and I have no interest in leaving it that long again as the quality level drops sharply if I don't do them for too long.


Time Taken: 35 Minutes
I've held off posting this for a while as I was trying to get the original photographers permission, but have had no response (my guess is they're busy).  So after some debating I've decided it doesn't look so much like the original photograph as to result in issues of copyright, and I'm just going to show it anyway.  It's based on one of hepiefull's wonderful wildlife photographs; you can find the original here.   The only really interesting thing about this image beyond that was that I did it in SketchBook Pro rather than Artrage.  I should do that more often - it prevents me from falling back on comfort methods while painting.


Time Taken: 40 Minutes
A few of my friends say this is one of their favourite speedpaints from me, but it really doesn't work much for me.  It's based on a photo from stockness, and looks pretty much nothing like her, and didn't achieve what I was aiming for in the first place (which was not a likeness but a fabric and pose study).  I like stockness apparently; I've drawn her before back in December 2011.  I suspect at some point I'll have to do a painting that specifically sets out to do her some kind of justice, rather than just mangling the poor girls features.  Oh, and this one is done in Photoshop, which I should really use more often.


Time Taken: 65 Minutes
I have no idea why this one took so long, and even less idea of how I mangled it as much as I did (The perspective on his face is all ganked up, much like the Riddick picture from the last speedpaint post).  Still, its got a colour pallete I can get behind, so that's something.  It's based on a photo from malenudereference at DeviantArt, but they seem to have closed their account so I can't link you to the original.  We're back to Artrage for this one, and for the rest.


Time Taken: 60 Minutes
It's a caricature of Neil Gaiman, and not a terribly good one.  He looks almost as much like Serverus Snape as he does Neil Gaiman.  Gaiman has an interesting face though, so I'm fairly sure I'll be revisiting his visage sooner or later. In the unlikely even he ever sees this blog: sorry Neil.  For all that though I like the more purple/red colour scheme of this one, and how it almost looks as though it actually is painted on canvas.


Time Taken: 50 Minutes
I've had the picture this is based on saved to my hard drive for at least 10 years, and probably more.  I have long since forgotten why I saved it, or where it came from, and by today's standards it would probably be considered barely more than a thumbnail (it's 640x480).  I stumbled across it a few days ago and said "Ohh, that'll be good practice" and decided to speedpaint it.  Mostly I did it as practice for perspective, which I think we've already established I'm terrible at, but I also liked the less standard use of orange and blue in a picture (you see that combination all the time in film posters and stuff, but not generally like this).  The result still has some issues with the perspective, but it's a lot better than that Porsche I was trying to paint a while back.

And that's your lot.  I'm making a promise to myself to get back into the one-speedpaint-a-week mode ASAP (and by ASAP I mean as of now), and also to post some more video game things over the next few months - I've already covered RFA, but there's still SR, SR3, RFG and Punisher to cover.  That's assuming anyone wants to see things from those (Well, I'll do them anyway, you don't have to read them, right?).

Next post will probably be the bumper sketch post from December and this month - Next weekend with any luck.

Tuesday, September 18, 2012

More to life than simply Speedpainting

It's not very often you get to start a post by paraphrasing Ghandi, so I think when you get the chance you should go for it, don't you. This month has been a little sparse on posts as you may have noticed. Generally this happens when I get busy elsewhere, and I'm plenty busy right now. Tomorrow I start a 6 week painting class on Wednesday evenings. It worked out as expensive, but I feel it will work out cheaper in the long run (and faster) than pulling out some paints every six months and grimacing at the results. it may turn out I just suck and the whole thing will be a disaster, but at least I'll know, and so will you as of course I'll post the resulting detritus here.

As well as that I've been working on a commission (the one I said I'd be a fool to turn down). It's actually finished, completed last night, but I can't post it for a while (which is something you should be used to with the commissions by now). The good news is that I'm sketching a lot more than I was last month, although quite a bit of that is for the Open Art Group (Which you get to see anyway). Two of this month's speedpaints are sort of for the same, so I suppose I should get on and show them.


Time Taken: 45 Minutes
I wanted to work on fabric and cloth a little (not a huge amount - I'll be focusing on it at some point when my anatomy is better) so I painted this flag at work. It's my flag, you get bonus points if you recognise it. That blurry thing in the foreground is my monitor, which you can't see from this angle any more as I have a new one. Actually I can't see the flag either now because it's a larger monitor.


Time Taken: 75 Minutes
This one is for Open Art Group. The focus was Self Portraits (you may have guessed). I've posted a few self-portraits before, but this one is peculiar in that I was painting from life, using a small mirror propped against my monitor. It looks like me I guess, so I'll call it a win. You may note a few of these go over the hour I usually reserve for speedpaints. That's just how it's been going of late - they're still under two hours which I think is my official cut-off time for speedpainting these days.


Oh, and there's a step by step, just because.


Time Taken: 100 minutes
I don't know why this one took so long, but I'm quite pleased with how the silk turned out. It actually started as a profile study, but then I got into painting the fabric instead of her face. I quite like it, though I should have left her hair as an outline too, I think it looked better that way. Profiles of faces are a focus of late by the way, due to Open Art Group, though it was this one that made me decide I should work on them.

Taken from a Stock photo by the wonderful charligal-stock


Time Taken: 110 Minutes
Another profile, this time of Matt Smith as the Doctor from Doctor Who (copyright and trademark BBC), from the episode Asylum of the Daleks. It's not the best likeness, but it's rather better than the last speedpaint I did of him ;) My friend says his hair's too small, my brother says he looks to old - they're probably both right. Amusingly I think I spent more time on the background than I did on the Doctor. Clouds are hard!


Time Taken: 100 Minutes
Another paint taken from a Sci-Fi still, this time from Pitch Black. That's supposed to be Riddick in Cryo at the beginning. Looks nothing like Vin Diesel unfortunately. At one point it looked a lot more like him, but his head was at a peculiar angle. I fixed the angle but lost the likeness. C'est la vie.


Time Taken: 30 Minutes
Last one, real quick, this was just something quick and reference-less I did in Photoshop in an effort to reacquaint myself with its brushes. Might do more in it, might do less, but this was the result regardless. Annoyingly she looked a lot better earlier on, but there was next to no contrast, I increased the contrast and messed it up a bit as a result. Getting to be a running theme...

That's your lot, off you go.

Popular Posts