Monday, June 22, 2015

Even More Board: The Hunters

As predicted, nothing got done last week. We had friends over for the weekend, and a BBQ on Saturday with lots of friends over. A lot of fun, but exhausting (so many kids!). This weekend was a little more relaxed, so new post, even if I should have written it yesterday (I actually did write it yesterday, but Blogger had an issue so I couldn't post). Today's subjects are actually from a while ago. Fortunately my wife is building a TARDIS, so that allows us to head back to the end of April for a recap*. Told you I was a bit behind. So behind in fact that this post will cover three things at once, though they're all related. This post ties in with the previous one regarding "The Most Dangerous Game", which you can recap on by clicking the title of it. That I just wrote. Back there.

All up to date? Good, let's go look at the "new" stuff.


There she is, looking all aloof and dangerous. Down below you'll see her partner in crime, the Male Hunter (who also graces the thumbnail), but you know what they say; 'the female of the species is deadlier than the male**' So we should get the most dangerous one out of the way first. In the game both the female and male hunters are actually as deadly as each other - identical in fact. They reside on opposite sides of the same card, for which these images are for. There can only be one Hunter, but the player can choose if the Hunter is male or female by flipping the card. Pretty neat. So I didn't really paint her first because she was the deadliest - rather I did her first because she was the scariest. Artistically speaking.

You see, I already knew what the male hunter looked like, having painted him once already, and I'd already more or less figured out what I wanted his pose to be (and found an excellent reference), so in theory he was going to be easy. The female one though, I had no clue. Was she young, old, ugly, pretty, fat, thin? No clue! (I'm just going to call her the Huntress from now on by the way, it's easier, though the game does not differentiate beyond the picture). So I needed to come up with a look for her. I didn't want her to be the traditional seductive busty pin-up of the pulp era, but I also wanted to at least give a nod to that. I did know I wanted her seated - lording it up over the viewer in a superior manner, so that was something to go on anyway. I also decided, eventually, that she should be somewhat femme fatale, and of indeterminate age.


Firstly I needed some reference. I could have got someone to model for me perhaps, but I felt it couldn't be all that hard to find a good picture of a woman sitting down I could mangle to get what I wanted. I actually found one very quickly, with this image from Faestock on Deviantart. You may note that the pose is about 80% there already in the image on the right, and the arm of the left image looks suspiciously like the one the huntress ended up with. I grabbed a bunch of other reference too, for clothing and the like, but that was pretty much it for the pose.

The very rough proportions (not shown here, but top of the head to the bottom of the foot, where the head should go, that sort of thing) I traced to save time. I then used a grid to fill the details in, but made several small changes as I went.  Why grid when I already traced - well, the tracing, rough as it was, mostly just aided me in not having to count grid squares to figure out where the side of her face might fall, that sort of thing.  Obviously the grid wasn't going to help much with clothing and such, so those I had to figure out as I went along. The outfit is reasonably authentic for a woman in a 'masculine' role during the 1920s through to the '40s, and the shirt and black tie give her a slightly facist air I think. Tyler was a little concerned (rightly) that her ears being pushed out by the helmet, and the upturned nose made her look like a pig. I assured him I was just worried about proportion and the locations of the features at this point, and she wouldn't look like a pig when she was finished. I traced the gun directly from an image I found online, and then made some small alterations so the perspective matched a little better.

The central image is of the initial underlayer, and you can see it's pretty simple stuff. Unusually though I was working with a predetermined palette I'd worked out to keep everything harmonious. Amazingly, with one small exception, this did not bite me on the behind later, and I think it worked out pretty well.

The first pass on the trousers and shirt went pretty smoothly. another thing I'd decided in order to give it a feel that fit with the early 20th century was to try and evoke a little J.C. Leyendecker. Not try and copy his extremely distinctive style (that would be a pointless task - I'm not up to that challenge), but just make nods to it. The obvious hatching of the colour in parts (especially on the trousers) is part of this - though Leyendecker does this very differently, it's enough to evoke the era I think (there's a more obvious homage to his work a little later on). This style was quite new to me, but put me in mind of something falling somewhere between the hatched inkwork and 8-bit style pixel art I've done in the past.


Not a lot extra to add for these steps, although I did reach the conclusion in the second image that I should leave at least some of the lines from the original sketch visible in the final to add a little definition to some areas. It just looked slightly better with them than without. I was, if you were interested, using a very hard round brush in ArtRage to get the more hatched paint strokes, with stylus pressure controlling the size. This is very different to my usual work flow, where I use a soft rectangular brush with the transparency being pressure controlled.


And here I take it to completion. The first and second images pretty much finish up the painting, with the third just having some cleanup, and a repositioning of the composition a little as I thought she was a little high in frame in the middle stage. The circle in the background is a slightly more overt nod to Mr. Leyendecker, and the colour of it was the only mishap I had with the defined colour palette. Originally it was more of a pale yellow, but that clashed far more than I thought it would, so I switched for this orange shade, which I think works far better.


And so that completed the Huntress. Before moving on to the Hunter though, here's a closeup of her face. You may note I switched her originally black hair for brown. No reason for this other than it looked better, if less sinister. It's also possible to see the hatching I've done with the paint better here, especially on the Helmet. For the most part she looks fairly young, but I've pushed the shadows under her eyes a little, and pulled in her cheeks, which in conjunction with the hatched style means she could be older than she might first appear.  Hopefully you'll agree she looks less porcine.


As previously mentioned, I already had a pretty good idea of how I wanted the Hunter to look.  Since I wanted this obverse side of the card to mirror the first I decided to keep the orange circle in the same location, and the background and colour palette predominantly the same.   With the exception of the jacket he's wearing more or less the same as the Huntress.  A large cravat type neckpiece, a slightly different style of helmet (both in the original image I did of him for the cover) and more masculine boots, but otherwise the same ensemble.


Since I already had quite a bit of reference from the searches done for the Huntress, along with the image that inspired the stance in the first place (a picture of Michael Caine from Get Carter) I could get on with this one more or less straight away.  Unlike the Huntress, and Despite the reference used for inspiration, the images used for reference were far too disparate to use a grid or to trace (though the clothing reference for her was of a similar type), so I sketched it in and then refined it over a few iterations.  Like the Huntress I did trace the Shotgun with some minor changes.  The hardest part was getting the face recognisably the one from the cover, though from a different angle, and in a different style.

Once I started filling in the large colour areas I pulled in the background from the Huntress so as to have it the same.  Obviously I would need to adjust the shadows later, but at this point it was enough to be getting on with.


I realised here that unlike the Huntress, where I had a singular reference I could extrapolate the lighting from, in the case of the Hunter I did not. As a result I used simple blobs of colour to represent the rough location of the lights (more like the direction the lights lay in), the first based on what little lighting I'd already painted up to that point.  From there on, like the Huntress, it was mostly a matter of filling in the coloured areas based on the lighting, with the available palette.  This time it was a little trickier of course because I kept having to work out roughly where things would be lit from.


Here's a rough process image of the head.  Fairly simple - the flat colour was laid down, and then cleaned up over a few iterations.  I cooled the orange of his flesh tones quite a bit from the initial lay-in, though the colours do poke through right to the end.  if you're curious as to the difference between the two images to the right, you'll see it's mostly just showing the changes to his neck, which looked quite peculiar being as thick as it was before.


And this takes him to completion too.  I did cheat the palette a little to give the shotgun a slight cherry stock, but I thought it wasn't so far removed as to draw the eye particularly.  I then added the boots (both the Hunter and Huntress have far rougher boots than anything else, as I found them quite difficult to get right), and pulled in the orange circle from the other image.  It needed a little work though, as I hadn't painted behind her when I first did it, so there was a big hole I had to fill in. Hardly a major problem though.

More of an issue was his belt.  Like the Huntress I gave him a Sam Brown belt, but when doing the sketch I'd made a mistake - the strap was over the jacket, the belt under it.  One could not connect to the other!  A bit of editing moved the belt on top of the jacket, as that was easier than repainting the area and removing the distortions of the strap.  After repainting the shadow (the background was all on one layer) I signed it (in his right boot, not shown here), and called it quits.


Just for the sake of completeness, here's a closeup of the Hunter's head.  You can see that like the huntress I've left the sketch in place, with some editing, to add a little depth to some of the transitions.


Finally, Tyler needed a logo for the front of the box.  I'm not going to go into the process there, as it's not particularly interesting, but this is the one arrived at.  The intention is to give it a pulp feel, while also keeping it modern and eye catching.

And that's me done.  This time I am hopeful for a return next week.

*She really is building a TARDIS - Alas I don't believe it's fully functional.
**What? Don't look at me like that, Kipling seems sort of appropriate given the subject matter.

Friday, June 19, 2015

Result Abstract May 2015

Result Abstract May 2015

(Detailed result with Marks can be seen in the earlier post )

Sunday, June 7, 2015

Speedy Like Sunday Morning

Speed wise, last month was a good month.  Eight paints in a month!  Now, to be fair, some of them are rather rough, but that's generally the case even when I just do the one a week, and it was also a 'long' month with an extra weekend, but still, I'm pleased - and you know how rare that is.

This month my intent, blogwise, is to post about two of the three pieces I haven't written about yet, and post another three months worth of old sketches (which should bring me up to this year).  Oh, and this post of course!  We'll see if I can manage a post every weekend then; next week is already looking iffy in that regard.

For now though, on with the speed.


Time Taken: 110 Minutes
Software: Photoshop
Based on: This Image, but larger, sort of

So I was going through my folder of 'Images I might want to base something on one day' images, that I just generally dump things I like in on occasion.  There are far more images in that folder than I will ever actually paint, and it goes back quite a long way - before pinterest in fact, where now I usually pin a copy as well as saving locally.  Anyway, there were two images in there that I liked, and couldn't decide between, so I mashed them up and then went looking online to get a link to them for this here writeup

As you might have guessed from the tiny image linked above, those images have basically disappeared from the web, but they are apparently promo images for 2 Chainz 'No Lie' (Featuring Drake) and SkullCandy.  I'm not the biggest rap fan, but I've heard a lot worse than that, and the video has lots of interesting images, of which the guy in the reference picture appears for all of 2 seconds. Since the images aren't available I'll take the rare step of uploading the mashup I worked from so you can see them.


The process images also show my trying some different things to the usual.  I had a crosshair grid for each of the two figures in the mashup, and rather than just working from that directly I just used it as a rough guide, while also trying to balance elements graphically.  You can see some of that in the first image, with the line coming down from the rough area of his nose to the front line of his shirt, though there are other lines less obvious, such as from the line of the cheekbone down to a major fold in the shirt, and the shoulders being parallel to the line of the jaw and the line of the cap.  I didn't sketch in his face in much detail, but rather just started painting at this point, since the important landmarks were already established.

The colour underlay of the shirt was intended to bring a little vibrancy to something that was otherwise just a flat grey.  My thinking was that the colours would show through a little in the end result, which turned out to be the case.  There wasn't any great thought behind the colors being green and magenta, except that those are fairly neutral shades, that would give the extra depth without driving the shirt too much into the warm or cool colour zones.

Lastly, I wasn't really sure what to do for the background, but I knew it needed something.  I picked a bright pink to go with the colour in the inside of his cap brim, and a random brush, and just did a stroke matching one of the graphic lines I'd previously defined. It worked far better than it had any right to.  The graphic blocks were done prior to the stroke, and were another randomly chosen brush (made for some experiments back on Tardis Eruditorum 5) using the foreground and background colours I just happened to have selected at the time.

Wow, I had way too much to say about that background.


Time Taken: 200 Minutes
Software: Photoshop
Based on: Lots, but predominantly this image

I really quite liked how the last image turned out, and wanted to do a companion piece for my 200th speedpaint.  Since I had a guy in the last on, I wanted a woman in this one.  the only problem was that I couldn't find an image to work from even remotely close to what I wanted, so I had to make one.  That's not usually what I do for speedpaints, at least not those I expect to end up looking reasonably good, but being the 200th paint I allowed myself 200 minutes to paint it - that's about three and a half hours, a really long time for one of these.

Since I couldn't find a good reference, I used the photo of the woman linked above (I didn't find it on that site, and I've long forgotten where I did find it), and the face and cap came from the head I didn't use from the previous image as references.  Yes, the photo I didn't use as head reference last time was of a man, but I only needed it for light, pose, and perspective reference - I used multiple other references of women to ensure a good level of feminization.


As with the last image, you can see that the step through starts with some line art, in which I try to keep the whole thing looking graphic.  Since I wanted the headphones around her neck instead of her wearing them and yet still wanted a circular graphic element, I gave her a large round earing. This ended up a lot more subtle than I originally intended, but I think it works pretty well all the same.  Where the previous image had red/pink as the accent colour, for this one I went with blue.  Other than that, and a fairly major rethink of the perspective on her face (middle image) this one went much the same as the previous one, although it took a lot longer since I had no direct reference for a lot of the elements, including those headphones and her hair.


Time Taken: 40 minutes
Software: ArtRage 4
Based on: Nothing in particular

Nothing exciting to say about this one - I was going to do a 'proper' speedpaint, but ended up noodling around with this for 40 minutes instead.  She has a gigantic forehead, but other than that, I think it's OK.


Time Taken: 90 Minutes
Software: ArtRage 4
Based on: Publicity still of Agent Coulson from Agents of SHIELD

This one was all about me trying a new method for capturing likenesses while speedpainting.  It didn't work out that well.  Oh, it looks like him, and I quite like the image, but it ends up being too time consuming for the end result. The technique, if you're curious, involves working from an intentionally blurred image to avoid focusing unintentionally on details.  There may be some potential with it, but it doesn't save all that much time.


In the process images you can see I'm laying down brighter colours again in the second image, some of which make it through to the final stage.  I've actually been doing that occasionally for a long time, but I realise I may not have mentioned it explicitly until this post.


Time Taken: 15 Minutes
Software: Photoshop
Based on: Nada

Another bout of me just noodling around.  This time I was mainly experimenting with colour, and while this didn't turn out particularly well (that's what you get for 15 minutes) the colours are interesting enough that I may revisit them at some point.


Time Taken: 70 Minutes
Software: ArtRage 4
Based on: Mostly this image, but also a couple of others.

A rare case of me posting an 'unfinished' speedpaint, although it's also the only 'unfinished' on that's taken over an hour.  I wasn't after a likeness with this one, I just happened to like her hair and the looking over the shoulder pose.  I was making up the colour scheme as I went, which meant it took a long time and didn't end up particularly good or interesting.  So disgusted with it was I that I closed it before saving any of the step-by-step images.  I looked at it the next day though and thought "I think there's potential here" and kept working on it, though not as a speedpaint.  The results of that I'll be posting some time soon, but up to this point at least it was a speedpaint, so it gets included here.


Time Taken: 55 minutes
Software: ArtRage 4
Based on: My own fizzog

The last time I did a self portrait was way the heck back in 2013, so I thought my profile picture on various sites could do with an update.  No grids or fancy pants stuff here, just a wet and loose oil-paint in ArtRage.  Old school speedpainting (well, old school for me), I should do it more often. It's not perfect, but it does look like me, so it does the job.


You can see here that the only thing I was particularly focused on was my eye, and to a lesser extent my ear.  I thought if I could get those about right the gaps would follow through implication.  The only other thing of interest was my attempt to imply that I hadn't shaved without painting a lot of individual hairs.  I think I succeeded on that particular point for a change.


Time Taken: 55 minutes
Software: ArtRage 4
Based on: A lot of bull

Another one that I don't have an awful lot to say about (and thank heavens, because this has been a long post).  I painted this after uploading the sketches in the previous post, because I saw the minotaur sketches and thought it might be fun to do a more traditional take.


I used some photos of bulls, and a handful of bodybuilders to paint the rough outlines, but I stopped really referencing them before I got to the second image here.  This may be why it looks more like a goat than a bull, but I care not, I still like it.  It also looks a little stiff (not like that, calm down), which I like less.  The intention was to have the head be somewhere between a bull and a man, but still more of the former than the latter (the sketches were much more man, and much less bull).

One thing I find interesting about this one is how much green I used in the image without it looking odd. Obviously the nose and ears (and a touch at the eyes) are pink, and the horns are brown/cream, and the background is almost a flat grey, but everything else is green or yellow in tint (even the outline is a slight orange).  So what started as little more than a doodle ended up being really useful in learning more about colour.

That's all for today, but I think that's quite enough.  It used to take months to build up enough for a post of this magnitude, so I've very happy with how my 'speedpaint a week' is working out.  Still a long way to go until the end of the year though,  All of which being said, I already have the first two speedpaints done for next months post, so things are generally looking hopeful.

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